enemize-rs/assembly/src/bushes_table.asm

14 lines
332 B
NASM

sprite_bush_spawn_table:
{
; SPRITE DATA TABLE GENERATED BY ENEMIZER
.overworld
; Skip 0x128(overworld [way overkill]) + 0x128 (dungeons)
skip $128
.dungeons
skip $128
;Old sprite table - Could be changed as well (for the item id 04)
.random_sprites ; if item == 04
db #$00, #$D8, #$E3, #$D8
}