enemize-rs/assembly/src/blindboss.asm

14 lines
485 B
NASM

;================================================================================
; Blind Boss fight
;--------------------------------------------------------------------------------
check_blind_boss_room:
LDA $A0 ; load room index (low byte)
CMP #172 : BNE + ; Is is Thieve Town Boss Room
LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
LDA $7EF3CC : JML Check_for_Blind_Fight
+
JML Initialize_Blind_Fight