swordgfx: ;incbin swords.gfx skip $1000 shieldgfx: ;incbin shields.gfx skip $C00 CopySword: { PHB : PHK : PLB PHP ;push processor byte REP #$30 ; set everything to 16-bit LDY #$0000 LDA $7EF359 : AND.w #$00FF : ASL : TAX ;Load Sword Value LDA.w .sword_positon_gfx, X : TAX .loop_copy LDA.l swordgfx, X : PHX : TYX : STA $7E9000, X : PLX LDA.l swordgfx+$200, X : PHX : TYX : STA $7E9180, X : PLX INX : INX : INY : INY CPY #$0180 : BCC .loop_copy PLP ;pull processor byte PLB RTL .sword_positon_gfx dw #$0000, #$0000, #$0400, #$0800, #$0C00 ; swords position in gfx file } CopyShield: { PHB : PHK : PLB PHP ;push processor byte REP #$30 ; set everything to 16-bit LDY #$0300 LDA $7EF35A : AND.w #$00FF : ASL : TAX ;Load Shield value LDA.w .shield_positon_gfx, X : TAX .loop_copy LDA.l shieldgfx, X : PHX : TYX : STA $7E9000, X : PLX LDA.l shieldgfx+$200, X : PHX : TYX : STA $7E90C0, X : PLX INX : INX : INY : INY CPY #$03C0 : BCC .loop_copy PLP ;pull processor byte PLB RTL .shield_positon_gfx dw #$0000,#$0000, #$0400, #$0800 }