Use clap for processing arguments.
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3 changed files with 193 additions and 2 deletions
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@ -7,6 +7,7 @@ edition = "2021"
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[dependencies]
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anyhow = "1"
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clap = { version = "3.1.18", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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thiserror = "1"
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@ -1,3 +1,33 @@
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fn main() {
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println!("Hello, world!");
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use std::path::PathBuf;
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use clap::Parser;
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/// Randomizes enemy placements in The Legend of Zelda: A Link to the Past for the Super Nintendo
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/// Entertainment System
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#[derive(Debug, Parser)]
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#[clap(author, version, about)]
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struct Args {
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/// path to the base rom file
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rom: PathBuf,
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/// seed number
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#[clap(short, long)]
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seed: Option<u32>,
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/// path to the base2patched.json (not used in binary mode)
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#[clap(short, long, required_unless_present = "binary")]
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base: Option<PathBuf>,
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/// path to the randomizerPatch.json (not used in binary mode)
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#[clap(short, long, required_unless_present = "binary")]
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randomizer: Option<PathBuf>,
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/// path to the enemizerOptions.json
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#[clap(short, long)]
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enemizer: PathBuf,
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/// path to the intended output file
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output: PathBuf,
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/// operate in binary mode (takes already randomized SFC and applies enemizer directly to ROM)
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#[clap(long)]
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binary: bool,
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}
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fn main() {
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let args = Args::parse();
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}
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