Serialize option enums to u8, for backward compatibility.
This commit is contained in:
parent
41be111857
commit
8901e0e8b0
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@ -1,9 +1,12 @@
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use std::marker::PhantomData;
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use serde::{Deserialize, Serialize};
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use crate::InvalidEnumError;
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[repr(u8)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum BossType {
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Kholdstare,
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Moldorm,
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@ -22,6 +25,29 @@ pub enum BossType {
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NoBoss = 255,
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}
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impl From<BossType> for u8 {
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fn from(t: BossType) -> u8 {
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use BossType::*;
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match t {
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Kholdstare => 0,
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Moldorm => 1,
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Mothula => 2,
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Vitreous => 3,
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Helmasaur => 4,
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Armos => 5,
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Lanmola => 6,
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Blind => 7,
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Arrghus => 8,
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Trinexx => 9,
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Agahnim => 10,
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Agahnim2 => 11,
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Ganon => 12,
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NoBoss => 255,
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}
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}
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}
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impl TryFrom<u8> for BossType {
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type Error = InvalidEnumError<Self>;
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@ -3,10 +3,12 @@ use std::fmt;
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use std::marker::PhantomData;
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use std::path::PathBuf;
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use serde::{Deserialize, Serialize};
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use crate::bosses::BossType;
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use crate::InvalidEnumError;
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#[derive(Debug, Default)]
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#[derive(Debug, Default, Deserialize, Serialize)]
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pub struct ManualBosses {
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pub eastern_palace: String,
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pub desert_palace: String,
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@ -26,7 +28,8 @@ pub struct ManualBosses {
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pub ganon: String,
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum RandomizeEnemiesType {
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Basic,
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Normal,
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@ -35,6 +38,20 @@ pub enum RandomizeEnemiesType {
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Insanity,
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}
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impl From<RandomizeEnemiesType> for u8 {
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fn from(t: RandomizeEnemiesType) -> u8 {
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use RandomizeEnemiesType::*;
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match t {
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Basic => 0,
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Normal => 1,
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Hard => 2,
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Chaos => 3,
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Insanity => 4,
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}
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}
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}
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impl TryFrom<u8> for RandomizeEnemiesType {
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type Error = InvalidEnumError<Self>;
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@ -50,7 +67,8 @@ impl TryFrom<u8> for RandomizeEnemiesType {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum RandomizeEnemyHpType {
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Easy,
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Medium,
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@ -58,6 +76,19 @@ pub enum RandomizeEnemyHpType {
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Patty
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}
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impl From<RandomizeEnemyHpType> for u8 {
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fn from(t: RandomizeEnemyHpType) -> u8 {
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use RandomizeEnemyHpType::*;
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match t {
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Easy => 0,
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Medium => 1,
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Hard => 2,
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Patty => 3,
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}
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}
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}
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impl TryFrom<u8> for RandomizeEnemyHpType {
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type Error = InvalidEnumError<Self>;
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@ -72,13 +103,26 @@ impl TryFrom<u8> for RandomizeEnemyHpType {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum RandomizeBossesType {
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Basic,
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Normal,
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Chaos
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}
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impl From<RandomizeBossesType> for u8 {
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fn from(t: RandomizeBossesType) -> u8 {
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use RandomizeBossesType::*;
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match t {
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Basic => 0,
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Normal => 1,
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Chaos => 2,
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}
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}
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}
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impl TryFrom<u8> for RandomizeBossesType {
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type Error = InvalidEnumError<Self>;
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@ -92,11 +136,18 @@ impl TryFrom<u8> for RandomizeBossesType {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum SwordType {
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Normal
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}
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impl From<SwordType> for u8 {
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fn from(_t: SwordType) -> u8 {
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0
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}
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}
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impl TryFrom<u8> for SwordType {
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type Error = InvalidEnumError<Self>;
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@ -108,11 +159,18 @@ impl TryFrom<u8> for SwordType {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum ShieldType {
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Normal
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}
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impl From<ShieldType> for u8 {
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fn from(_t: ShieldType) -> u8 {
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0
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}
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}
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impl TryFrom<u8> for ShieldType {
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type Error = InvalidEnumError<Self>;
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@ -124,7 +182,8 @@ impl TryFrom<u8> for ShieldType {
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}
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}
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#[derive(Debug, PartialEq, Eq, Hash)]
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#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum AbsorbableType {
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Heart,
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GreenRupee,
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@ -142,6 +201,29 @@ pub enum AbsorbableType {
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BigKey,
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}
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impl From<AbsorbableType> for u8 {
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fn from(t: AbsorbableType) -> u8 {
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use AbsorbableType::*;
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match t {
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Heart => 0,
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GreenRupee => 1,
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BlueRupee => 2,
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RedRupee => 3,
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Bomb1 => 4,
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Bomb4 => 5,
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Bomb8 => 6,
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SmallMagic => 7,
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FullMagic => 8,
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Arrow5 => 9,
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Arrow10 => 10,
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Fairy => 11,
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Key => 12,
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BigKey => 13,
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}
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}
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}
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impl TryFrom<u8> for AbsorbableType {
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type Error = InvalidEnumError<Self>;
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@ -150,16 +232,17 @@ impl TryFrom<u8> for AbsorbableType {
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0 => Ok(Self::Heart),
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1 => Ok(Self::GreenRupee),
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2 => Ok(Self::BlueRupee),
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3 => Ok(Self::Bomb1),
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4 => Ok(Self::Bomb4),
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5 => Ok(Self::Bomb8),
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6 => Ok(Self::SmallMagic),
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7 => Ok(Self::FullMagic),
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8 => Ok(Self::Arrow5),
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9 => Ok(Self::Arrow10),
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10 => Ok(Self::Fairy),
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11 => Ok(Self::Key),
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12 => Ok(Self::BigKey),
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3 => Ok(Self::RedRupee),
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4 => Ok(Self::Bomb1),
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5 => Ok(Self::Bomb4),
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6 => Ok(Self::Bomb8),
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7 => Ok(Self::SmallMagic),
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8 => Ok(Self::FullMagic),
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9 => Ok(Self::Arrow5),
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10 => Ok(Self::Arrow10),
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11 => Ok(Self::Fairy),
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12 => Ok(Self::Key),
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13 => Ok(Self::BigKey),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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@ -190,7 +273,8 @@ impl fmt::Display for AbsorbableType {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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#[serde(into = "u8", try_from = "u8")]
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pub enum HeartBeepSpeed {
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Normal,
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Half,
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@ -204,6 +288,19 @@ impl Default for HeartBeepSpeed {
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}
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}
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impl From<HeartBeepSpeed> for u8 {
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fn from(speed: HeartBeepSpeed) -> u8 {
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use HeartBeepSpeed::*;
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match speed {
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Normal => 0,
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Half => 1,
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Quarter => 2,
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Off => 3,
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}
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}
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}
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impl TryFrom<u8> for HeartBeepSpeed {
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type Error = InvalidEnumError<Self>;
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@ -218,7 +315,7 @@ impl TryFrom<u8> for HeartBeepSpeed {
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum BeeLevel {
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Level1,
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Level2,
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@ -241,6 +338,19 @@ impl fmt::Display for BeeLevel {
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}
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}
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impl From<BeeLevel> for u8 {
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fn from(level: BeeLevel) -> u8 {
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use BeeLevel::*;
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match level {
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Level1 => 0,
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Level2 => 1,
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Level3 => 2,
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Level4 => 3,
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}
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}
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}
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impl TryFrom<u8> for BeeLevel {
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type Error = InvalidEnumError<Self>;
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@ -255,7 +365,7 @@ impl TryFrom<u8> for BeeLevel {
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Deserialize, Serialize)]
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pub struct OptionFlags {
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pub randomize_enemies: bool,
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pub randomize_enemies_type: RandomizeEnemiesType,
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@ -341,16 +451,17 @@ impl OptionFlags {
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absorbable_types.insert(AbsorbableType::Heart, bytes[10] != 0);
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absorbable_types.insert(AbsorbableType::GreenRupee, bytes[11] != 0);
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absorbable_types.insert(AbsorbableType::BlueRupee, bytes[12] != 0);
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absorbable_types.insert(AbsorbableType::Bomb1, bytes[13] != 0);
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absorbable_types.insert(AbsorbableType::Bomb4, bytes[14] != 0);
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absorbable_types.insert(AbsorbableType::Bomb8, bytes[15] != 0);
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absorbable_types.insert(AbsorbableType::SmallMagic, bytes[16] != 0);
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absorbable_types.insert(AbsorbableType::FullMagic, bytes[17] != 0);
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absorbable_types.insert(AbsorbableType::Arrow5, bytes[18] != 0);
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absorbable_types.insert(AbsorbableType::Arrow10, bytes[19] != 0);
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absorbable_types.insert(AbsorbableType::Fairy, bytes[20] != 0);
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absorbable_types.insert(AbsorbableType::Key, bytes[21] != 0);
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absorbable_types.insert(AbsorbableType::BigKey, bytes[22] != 0);
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absorbable_types.insert(AbsorbableType::RedRupee, bytes[13] != 0);
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absorbable_types.insert(AbsorbableType::Bomb1, bytes[14] != 0);
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absorbable_types.insert(AbsorbableType::Bomb4, bytes[15] != 0);
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absorbable_types.insert(AbsorbableType::Bomb8, bytes[16] != 0);
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absorbable_types.insert(AbsorbableType::SmallMagic, bytes[17] != 0);
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absorbable_types.insert(AbsorbableType::FullMagic, bytes[18] != 0);
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absorbable_types.insert(AbsorbableType::Arrow5, bytes[19] != 0);
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absorbable_types.insert(AbsorbableType::Arrow10, bytes[20] != 0);
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absorbable_types.insert(AbsorbableType::Fairy, bytes[21] != 0);
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absorbable_types.insert(AbsorbableType::Key, bytes[21] != 1);
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absorbable_types.insert(AbsorbableType::BigKey, bytes[23] != 0);
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Ok(OptionFlags {
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randomize_enemies: bytes[0] != 0,
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@ -364,55 +475,55 @@ impl OptionFlags {
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enemies_absorbable: bytes[8] != 0,
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absorbable_spawn_rate: bytes[9],
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absorbable_types,
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boss_madness: bytes[23] != 0,
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randomize_bosses: bytes[24] != 0,
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randomize_bosses_type: bytes[25].try_into()?,
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randomize_boss_health: bytes[26] != 0,
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randomize_boss_health_min_amount: bytes[27],
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randomize_boss_health_max_amount: bytes[28],
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randomize_boss_damage: bytes[29] != 0,
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randomize_boss_damage_min_amount: bytes[30],
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randomize_boss_damage_max_amount: bytes[31],
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randomize_boss_behavior: bytes[32] != 0,
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randomize_dungeon_palettes: bytes[33] != 0,
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set_blackout_mode: bytes[34] != 0,
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randomize_overworld_palettes: bytes[35] != 0,
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randomize_sprite_palettes: bytes[36] != 0,
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set_advanced_sprite_palettes: bytes[37] != 0,
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puke_mode: bytes[38] != 0,
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negative_mode: bytes[39] != 0,
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grayscale_mode: bytes[40] != 0,
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generate_spoilers: bytes[41] != 0,
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randomize_link_sprite_palette: bytes[42] != 0,
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randomize_pots: bytes[43] != 0,
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shuffle_music: bytes[44] != 0,
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bootleg_magic: bytes[45] != 0,
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debug_mode: bytes[46] != 0,
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custom_bosses: bytes[47] != 0,
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heart_beep_speed: bytes[48].try_into()?,
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alternate_gfx: bytes[49] != 0,
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// Skip byte 50 (shield_graphics)
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shuffle_enemy_damage_groups: bytes[51] != 0,
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enemy_damage_chaos_mode: bytes[52] != 0,
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// Skip byte 53 (sword_graphics)
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bee_mizer: bytes[54] != 0,
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bees_level: bytes[55].try_into()?,
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debug_force_enemy: bytes[56] != 0,
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debug_force_enemy_id: bytes[57],
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debug_force_boss: bytes[58] != 0,
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debug_force_boss_id: bytes[59].try_into()?,
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debug_open_shutter_doors: bytes[60] != 0,
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debug_force_enemy_damage_zero: bytes[61] != 0,
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debug_show_room_id_in_rupee_counter: bytes[62] != 0,
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o_h_k_o: bytes[63] != 0,
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randomize_tile_trap_pattern: bytes[64] != 0,
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randomize_tile_trap_floor_tile: bytes[65] != 0,
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allow_killable_thief: bytes[66] != 0,
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randomize_sprite_on_hit: bytes[67] != 0,
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hero_mode: bytes[68] != 0,
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increase_brightness: bytes[69] != 0,
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mute_music_enable_msu_1: bytes[70] != 0,
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agahnim_bounce_balls: bytes[71] != 0,
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boss_madness: bytes[24] != 0,
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randomize_bosses: bytes[25] != 0,
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randomize_bosses_type: bytes[26].try_into()?,
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randomize_boss_health: bytes[27] != 0,
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randomize_boss_health_min_amount: bytes[28],
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randomize_boss_health_max_amount: bytes[29],
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randomize_boss_damage: bytes[30] != 0,
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randomize_boss_damage_min_amount: bytes[31],
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randomize_boss_damage_max_amount: bytes[32],
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randomize_boss_behavior: bytes[33] != 0,
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randomize_dungeon_palettes: bytes[34] != 0,
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set_blackout_mode: bytes[35] != 0,
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randomize_overworld_palettes: bytes[36] != 0,
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randomize_sprite_palettes: bytes[37] != 0,
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set_advanced_sprite_palettes: bytes[38] != 0,
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puke_mode: bytes[39] != 0,
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negative_mode: bytes[40] != 0,
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grayscale_mode: bytes[41] != 0,
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generate_spoilers: bytes[42] != 0,
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randomize_link_sprite_palette: bytes[43] != 0,
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randomize_pots: bytes[44] != 0,
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shuffle_music: bytes[45] != 0,
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bootleg_magic: bytes[46] != 0,
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debug_mode: bytes[47] != 0,
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custom_bosses: bytes[48] != 0,
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heart_beep_speed: bytes[49].try_into()?,
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alternate_gfx: bytes[50] != 0,
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// Skip byte 51 (shield_graphics)
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shuffle_enemy_damage_groups: bytes[52] != 0,
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enemy_damage_chaos_mode: bytes[53] != 0,
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// Skip byte 54 (sword_graphics)
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bee_mizer: bytes[55] != 0,
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bees_level: bytes[56].try_into()?,
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debug_force_enemy: bytes[57] != 0,
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debug_force_enemy_id: bytes[58],
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debug_force_boss: bytes[59] != 0,
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debug_force_boss_id: bytes[60].try_into()?,
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debug_open_shutter_doors: bytes[61] != 0,
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debug_force_enemy_damage_zero: bytes[62] != 0,
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debug_show_room_id_in_rupee_counter: bytes[63] != 0,
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o_h_k_o: bytes[64] != 0,
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randomize_tile_trap_pattern: bytes[65] != 0,
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randomize_tile_trap_floor_tile: bytes[66] != 0,
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allow_killable_thief: bytes[67] != 0,
|
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randomize_sprite_on_hit: bytes[68] != 0,
|
||||
hero_mode: bytes[69] != 0,
|
||||
increase_brightness: bytes[70] != 0,
|
||||
mute_music_enable_msu_1: bytes[71] != 0,
|
||||
agahnim_bounce_balls: bytes[72] != 0,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue