Begin loading ROM data for randomization.
Use the fact that the default path for the asar symbols file is just the ROM's file with a ".sym" extension. When enemize runs, it checks if this file exists, and if it doesn't, runs asar on the ROM to create the symbols file.
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parent
f6eb37b6fe
commit
568360206d
4 changed files with 112 additions and 10 deletions
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@ -8,6 +8,7 @@ edition = "2021"
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[dependencies]
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anyhow = "1"
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clap = { version = "3.1.18", features = ["derive"] }
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rand = "0.8"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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thiserror = "1"
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@ -1,7 +1,13 @@
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use std::path::PathBuf;
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use std::fs::File;
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use std::io::prelude::*;
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use std::path::{Path, PathBuf};
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use std::time::Instant;
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use anyhow::ensure;
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use clap::Parser;
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use enemize::{asar, rom::RomData};
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/// Randomizes enemy placements in The Legend of Zelda: A Link to the Past for the Super Nintendo
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/// Entertainment System
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#[derive(Debug, Parser)]
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@ -12,12 +18,6 @@ struct Args {
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/// seed number
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#[clap(short, long)]
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seed: Option<u32>,
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/// path to the base2patched.json (not used in binary mode)
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#[clap(short, long, required_unless_present = "binary")]
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base: Option<PathBuf>,
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/// path to the randomizerPatch.json (not used in binary mode)
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#[clap(short, long, required_unless_present = "binary")]
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randomizer: Option<PathBuf>,
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/// path to the enemizerOptions.json
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#[clap(short, long)]
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enemizer: PathBuf,
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@ -28,6 +28,53 @@ struct Args {
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binary: bool,
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}
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fn main() {
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fn main() -> anyhow::Result<()> {
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let args = Args::parse();
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let stopwatch = Instant::now();
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let options = serde_json::from_reader(File::open(args.enemizer)?)?;
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let symbols = load_symbols(&args.rom)?;
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let mut raw_data = vec![];
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let mut rom_file = File::open(args.rom)?;
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rom_file.read_to_end(&mut raw_data)?;
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raw_data.resize(2 * 1024 * 1024, 0);
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let mut rom_data = RomData::new(symbols, raw_data);
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ensure!(!rom_data.is_enemizer(), "It appears that the provided base ROM is already enemized. Please ensure you are using an original game ROM.");
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let seed = args.seed.unwrap_or_else(|| rand::random());
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//let randomized_rom = randomize_rom(seed, raw_data, options);
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if args.binary {
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} else {
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}
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println!("Seed generated in: {}ms", stopwatch.elapsed().as_millis());
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Ok(())
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}
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fn load_symbols(rom: &Path) -> anyhow::Result<asar::Symbols> {
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let sym_path = rom.with_extension("sym");
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if let Err(_) = std::fs::metadata(&sym_path) {
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let status = std::process::Command::new("asar")
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.arg("--no-title-check")
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.arg("--fix-checksum=off")
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.arg("--symbols=wla")
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.arg("-Iassembly/src")
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.arg("assembly/src/main.asm")
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.arg(rom)
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.status()?;
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ensure!(status.success(), "could not generate symbols");
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}
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asar::load_symbols(sym_path.as_path())
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}
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