Add graph data.

Items and dungeons so far. Will be used to make sure the resulting ROM
is beatable.
This commit is contained in:
Lyle Mantooth 2022-06-10 11:49:07 -04:00
parent 1c752e5bbd
commit 13e910091b
Signed by: IslandUsurper
GPG key ID: 6DB52EAE123A5789
7 changed files with 720 additions and 0 deletions

1
Cargo.lock generated
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@ -102,6 +102,7 @@ version = "0.1.0"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"clap", "clap",
"lazy_static",
"rand", "rand",
"serde", "serde",
"serde_json", "serde_json",

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@ -8,6 +8,7 @@ edition = "2021"
[dependencies] [dependencies]
anyhow = "1" anyhow = "1"
clap = { version = "3.1.18", features = ["derive"] } clap = { version = "3.1.18", features = ["derive"] }
lazy_static = "1.4"
rand = "0.8" rand = "0.8"
serde = { version = "1.0", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0" serde_json = "1.0"

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@ -0,0 +1,144 @@
use std::collections::HashMap;
use lazy_static::lazy_static;
use super::item::ItemId;
#[derive(Debug, thiserror::Error)]
#[error("{0} is not a dungeon room")]
pub struct NotADungeonRoom(u8);
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
pub enum Dungeon {
HyruleCastle,
EasternPalace,
DesertPalace,
TowerOfHera,
AgahnimsTower,
PalaceOfDarkness,
SwampPalace,
SkullWoods,
ThievesTown,
IcePalace,
MiseryMire,
TurtleRock,
GanonsTower,
}
pub fn get_dungeon_from_room(room_id: u8) -> Result<Dungeon, NotADungeonRoom> {
for (dungeon, rooms) in DUNGEON_ROOMS.iter() {
if let Ok(_) = rooms.binary_search(&room_id) {
return Ok(*dungeon);
}
}
Err(NotADungeonRoom(room_id))
}
const HYRULE_CASTLE_ROOMS: [u8; 21] = [
1, 2, 17, 18, 33, 34, 50, 65, 66, 80, 81, 82, 96, 97, 98, 112, 113, 114, 128, 129, 130,
];
const EASTERN_PALACE_ROOMS: [u8; 13] = [
137, 153, 168, 169, 170, 184, 185, 186, 200, 201, 216, 217, 218,
];
const DESERT_PALACE_ROOMS: [u8; 10] = [51, 67, 83, 99, 115, 116, 117, 131, 132, 133];
const TOWER_OF_HERA_ROOMS: [u8; 7] = [7, 23, 39, 49, 119, 135, 167];
const AGAHNIMS_TOWER_ROOMS: [u8; 7] = [32, 48, 64, 176, 192, 208, 224];
const PALACE_OF_DARKNESS_ROOMS: [u8; 14] = [9, 10, 11, 25, 26, 27, 42, 43, 58, 59, 74, 75, 90, 106];
const SWAMP_PALACE_ROOMS: [u8; 13] = [6, 22, 38, 40, 52, 53, 54, 55, 56, 70, 84, 102, 118];
const SKULL_WOODS_ROOMS: [u8; 9] = [41, 57, 73, 86, 87, 88, 89, 103, 104];
const THIEVES_TOWN_ROOMS: [u8; 12] = [68, 69, 100, 101, 171, 172, 187, 188, 203, 204, 219, 220];
const ICE_PALACE_ROOMS: [u8; 22] = [
14, 30, 31, 46, 62, 63, 78, 79, 94, 95, 110, 126, 127, 142, 158, 159, 174, 175, 190, 191, 206,
222,
];
const MISERY_MIRE_ROOMS: [u8; 18] = [
144, 145, 146, 147, 151, 152, 160, 161, 162, 163, 177, 178, 179, 193, 194, 195, 209, 210,
];
const TURTLE_ROCK_ROOMS: [u8; 17] = [
4, 19, 20, 21, 35, 36, 164, 180, 181, 182, 183, 196, 197, 198, 199, 213, 214,
];
const GANONS_TOWER_ROOMS: [u8; 26] = [
12, 13, 28, 29, 61, 76, 77, 91, 92, 93, 107, 108, 109, 123, 124, 125, 139, 140, 141, 149, 150,
155, 156, 157, 165, 166,
];
lazy_static! {
static ref DUNGEON_ROOMS: HashMap<Dungeon, &'static [u8]> = {
use Dungeon::*;
let mut rooms = HashMap::new();
rooms.insert(HyruleCastle, &HYRULE_CASTLE_ROOMS[..]);
rooms.insert(EasternPalace, &EASTERN_PALACE_ROOMS[..]);
rooms.insert(DesertPalace, &DESERT_PALACE_ROOMS[..]);
rooms.insert(TowerOfHera, &TOWER_OF_HERA_ROOMS[..]);
rooms.insert(AgahnimsTower, &AGAHNIMS_TOWER_ROOMS[..]);
rooms.insert(PalaceOfDarkness, &PALACE_OF_DARKNESS_ROOMS[..]);
rooms.insert(SwampPalace, &SWAMP_PALACE_ROOMS[..]);
rooms.insert(SkullWoods, &SKULL_WOODS_ROOMS[..]);
rooms.insert(ThievesTown, &THIEVES_TOWN_ROOMS[..]);
rooms.insert(IcePalace, &ICE_PALACE_ROOMS[..]);
rooms.insert(MiseryMire, &MISERY_MIRE_ROOMS[..]);
rooms.insert(TurtleRock, &TURTLE_ROCK_ROOMS[..]);
rooms.insert(GanonsTower, &GANONS_TOWER_ROOMS[..]);
rooms
};
pub static ref DUNGEON_KEYS: HashMap<Dungeon, ItemId> = {
use Dungeon::*;
use ItemId::*;
let mut keys = HashMap::new();
keys.insert(HyruleCastle, HyruleKey);
keys.insert(EasternPalace, EasternKey);
keys.insert(DesertPalace, DesertKey);
keys.insert(TowerOfHera, HeraKey);
keys.insert(AgahnimsTower, AgaKey);
keys.insert(PalaceOfDarkness, PodKey);
keys.insert(SwampPalace, SwampKey);
keys.insert(SkullWoods, SkullKey);
keys.insert(ThievesTown, ThievesKey);
keys.insert(IcePalace, IceKey);
keys.insert(MiseryMire, MireKey);
keys.insert(TurtleRock, TurtleKey);
keys.insert(GanonsTower, GTKey);
keys
};
pub static ref DUNGEON_BIG_KEYS: HashMap<Dungeon, ItemId> = {
use Dungeon::*;
use ItemId::*;
let mut keys = HashMap::new();
keys.insert(HyruleCastle, HyruleBigKey);
keys.insert(EasternPalace, EasternBigKey);
keys.insert(DesertPalace, DesertBigKey);
keys.insert(TowerOfHera, HeraBigKey);
keys.insert(AgahnimsTower, AgaBigKey);
keys.insert(PalaceOfDarkness, PodBigKey);
keys.insert(SwampPalace, SwampBigKey);
keys.insert(SkullWoods, SkullBigKey);
keys.insert(ThievesTown, ThievesBigKey);
keys.insert(IcePalace, IceBigKey);
keys.insert(MiseryMire, MireBigKey);
keys.insert(TurtleRock, TurtleBigKey);
keys.insert(GanonsTower, GTBigKey);
keys
};
}

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enemize/src/graph/item.rs Normal file
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@ -0,0 +1,554 @@
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use lazy_static::lazy_static;
#[derive(Clone, Copy)]
pub enum ItemType {
Normal,
Bottle,
Special,
Progressive { level: u8 },
Consumable { found: u8, used: u8 },
}
impl ItemType {
pub fn level(&self) -> u8 {
match self {
Self::Progressive { level } => *level,
_ => 0,
}
}
pub fn increase_level(&mut self) {
match self {
Self::Progressive { ref mut level } => *level += 1,
_ => (),
}
}
pub fn found(&self) -> u8 {
match self {
Self::Consumable { found, .. } => *found,
_ => 0,
}
}
pub fn increase_count(&mut self) {
match self {
Self::Consumable { ref mut found, .. } => *found += 1,
_ => (),
}
}
pub fn used(&self) -> u8 {
match self {
Self::Consumable { used, .. } => *used,
_ => 0,
}
}
pub fn consume(&mut self) {
match self {
Self::Consumable { ref mut used, .. } => *used += 1,
_ => (),
}
}
pub fn usable(&self) -> bool {
match self {
Self::Consumable { found, used } => found > used,
_ => false,
}
}
}
#[derive(Clone, Copy)]
pub struct Item {
pub id: ItemId,
pub name: &'static str,
pub item_type: ItemType,
}
impl Item {
pub fn normal(id: ItemId, name: &'static str) -> Self {
Self {
id,
name,
item_type: ItemType::Normal,
}
}
pub fn bottle(id: ItemId, name: &'static str) -> Self {
Self {
id,
name,
item_type: ItemType::Bottle,
}
}
pub fn special(id: ItemId, name: &'static str) -> Self {
Self {
id,
name,
item_type: ItemType::Special,
}
}
pub fn progressive(id: ItemId, name: &'static str) -> Self {
Self {
id,
name,
item_type: ItemType::Progressive { level: 0 },
}
}
pub fn consumable(id: ItemId, name: &'static str) -> Self {
Self {
id,
name,
item_type: ItemType::Consumable { found: 0, used: 0 },
}
}
}
impl PartialEq for Item {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for Item {}
impl Hash for Item {
fn hash<H: Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
#[repr(u32)]
pub enum ItemId {
FightersSwordAndShield = 0x00,
MasterSword1 = 0x01,
TemperedSword = 0x02,
GoldenSword = 0x03,
FightersShield = 0x04,
FireShield = 0x05,
MirrorShield = 0x06,
FireRod = 0x07,
IceRod = 0x08,
Hammer = 0x09,
Hookshot = 0x0a,
Bow = 0x0b,
Boomerang = 0x0c,
Powder = 0x0d,
Bee = 0x0e,
Bombos = 0x0f,
Ether = 0x10,
Quake = 0x11,
Lamp = 0x12,
Shovel = 0x13,
Flute = 0x14,
Somaria = 0x15,
Bottle = 0x16,
PieceOfHeart = 0x17,
Byrna = 0x18,
Cape = 0x19,
Mirror = 0x1a,
L1Gloves = 0x1b,
L2Gloves = 0x1c,
Book = 0x1d,
Flippers = 0x1e,
MoonPearl = 0x1f,
Crystal = 0x20,
BugCatchingNet = 0x21,
BlueMail = 0x22,
RedMail = 0x23,
Key = 0x24,
Compass = 0x25,
HeartContainerNoAnimation = 0x26,
Bomb = 0x27,
ThreeBombs = 0x28,
Mushroom = 0x29,
MagicalBoomerang = 0x2a,
BottleRedPotion = 0x2b,
BottleGreenPotion = 0x2c,
BottleBluePotion = 0x2d,
RedPotion = 0x2e,
GreenPotion = 0x2f,
BluePotion = 0x30,
TenBombs = 0x31,
BigKey = 0x32,
DungeonMap = 0x33,
GreenRupee = 0x34,
BlueRupee = 0x35,
RedRupee = 0x36,
PendantGreen = 0x37,
PendantRed = 0x38,
PendantBlue = 0x39,
BowAndArrows = 0x3a,
BowAndSilverArrows = 0x3b,
BottleBee = 0x3c,
BottleFairy = 0x3d,
HeartContainer = 0x3e,
HeartContainerRefill = 0x3f,
OneHundredRupees = 0x40,
FiftyRupees = 0x41,
Heart = 0x42,
SingleArrow = 0x43,
TenArrows = 0x44,
SmallMagic = 0x45,
ThreeHundredRupees = 0x46,
RedRupee2 = 0x47,
BottleGoldenBee = 0x48,
FightersSword = 0x49,
FluteActive = 0x4a,
Boots = 0x4b,
MaxBombs = 0x4c,
MaxArrows = 0x4d,
HalfMagic = 0x4e,
QuarterMagic = 0x4f,
MasterSword2 = 0x50,
BombUpgrade5 = 0x51,
BombUpgrade10 = 0x52,
ArrowUpgrade5 = 0x53,
ArrowUpgrade10 = 0x54,
Programmable1 = 0x55,
Programmable2 = 0x56,
Programmable3 = 0x57,
SilverArrows = 0x58,
Rupoor = 0x59,
Nothing = 0x5a,
RedClock = 0x5b,
BlueClock = 0x5c,
GreenClock = 0x5d,
ProgressiveSword = 0x5e,
ProgressiveShield = 0x5f,
ProgressiveArmor = 0x60,
ProgressiveGloves = 0x61,
UniqueRngItem = 0x62,
NonUniqueRngItem = 0x63,
ProgressiveBow = 0x64,
ProgressiveBow2 = 0x65,
Triforce = 0x6a,
PowerStar = 0x6b,
TriforcePiece = 0x6c,
LightWorldMap = 0x70,
DarkWorldMap = 0x71,
GTMap = 0x72,
TurtleMap = 0x73,
ThievesMap = 0x74,
HeraMap = 0x75,
IceMap = 0x76,
SkullMap = 0x77,
MireMap = 0x78,
PodMap = 0x79,
SwampMap = 0x7a,
AgaMap = 0x7b,
DesertMap = 0x7c,
EasternMap = 0x7d,
HyruleMap = 0x7e,
SewersMap = 0x7f,
GTCompass = 0x82,
TurtleCompass = 0x83,
ThievesCompass = 0x84,
HeraCompass = 0x85,
IceCompass = 0x86,
SkullCompass = 0x87,
MireCompass = 0x88,
PodCompass = 0x89,
SwampCompass = 0x8a,
AgaCompass = 0x8b,
DesertCompass = 0x8c,
EasternCompass = 0x8d,
HyruleCompass = 0x8e,
SewersCompass = 0x8f,
SkeletonKey = 0x90,
Reserved0x91 = 0x91,
GTBigKey = 0x92,
TurtleBigKey = 0x93,
ThievesBigKey = 0x94,
HeraBigKey = 0x95,
IceBigKey = 0x96,
SkullBigKey = 0x97,
MireBigKey = 0x98,
PodBigKey = 0x99,
SwampBigKey = 0x9a,
AgaBigKey = 0x9b,
DesertBigKey = 0x9c,
EasternBigKey = 0x9d,
HyruleBigKey = 0x9e,
SewersBigKey = 0x9f,
SewersKey = 0xa0,
HyruleKey = 0xa1,
EasternKey = 0xa2,
DesertKey = 0xa3,
AgaKey = 0xa4,
SwampKey = 0xa5,
PodKey = 0xa6,
MireKey = 0xa7,
SkullKey = 0xa8,
IceKey = 0xa9,
HeraKey = 0xaa,
ThievesKey = 0xab,
TurtleKey = 0xac,
GTKey = 0xad,
Reserved0xAE = 0xae,
Reserved0xAF = 0xaf,
Agahnim1 = 0x01ff,
Agahnim1Boss = 0x02ff,
Agahnim2 = 0x03ff,
Agahnim2Boss = 0x04ff,
BigBomb = 0x05ff,
Crystal1 = 0x06ff,
Crystal2 = 0x07ff,
Crystal3 = 0x08ff,
Crystal4 = 0x09ff,
Crystal5 = 0x0aff,
Crystal6 = 0x0bff,
Crystal7 = 0x0cff,
DesertBoss = 0x0dff,
EasternBoss = 0x0eff,
Smith = 0x0fff,
Ganon = 0x10ff,
GTArmosBoss = 0x11ff,
GTLanmolasBoss = 0x12ff,
GTMoldormBoss = 0x13ff,
HeraBoss = 0x14ff,
IceBoss = 0x15ff,
IceBlock = 0x16ff,
L1Shield = 0x17ff,
L1Sword = 0x18ff,
L2Shield = 0x19ff,
L2Sword = 0x1aff,
L3Shield = 0x1bff,
L3Sword = 0x1cff,
L4Sword = 0x1dff,
MireBoss = 0x1eff,
MiseryMireToken = 0x1fff,
MireSwitch = 0x20ff,
PodBoss = 0x21ff,
PurpleChest = 0x22ff,
SkullBoss = 0x23ff,
SwampBoss = 0x24ff,
ThievesBoss = 0x25ff,
TurtleBoss = 0x26ff,
TurtleRockToken = 0x27ff,
ProgressiveMagic = 0x28ff,
}
lazy_static! {
pub static ref ITEMS: HashMap<ItemId, Item> = {
use ItemId::*;
let mut items: HashMap<ItemId, Item> = HashMap::new();
items.insert(FightersSwordAndShield, Item::normal(FightersSwordAndShield, "Fighters Sword and Shield"));
items.insert(MasterSword1, Item::normal(MasterSword1, "Master Sword"));
items.insert(TemperedSword, Item::normal(TemperedSword, "Tempered Sword"));
items.insert(GoldenSword, Item::normal(GoldenSword, "Golden Sword"));
items.insert(FightersShield, Item::normal(FightersShield, "Fighters Shield"));
items.insert(FireShield, Item::normal(FireShield, "Fire Shield"));
items.insert(FireRod, Item::normal(FireRod, "Fire Rod"));
items.insert(IceRod, Item::normal(IceRod, "Ice Rod"));
items.insert(Hammer, Item::normal(Hammer, "Hammer"));
items.insert(Hookshot, Item::normal(Hookshot, "Hookshot"));
items.insert(Bow, Item::normal(Bow, "Bow"));
items.insert(Boomerang, Item::normal(Boomerang, "Boomerang"));
items.insert(Powder, Item::normal(Powder, "Magic Powder"));
items.insert(Bee, Item::normal(Bee, "Bee"));
items.insert(Bombos, Item::normal(Bombos, "Bombos"));
items.insert(Ether, Item::normal(Ether, "Ether"));
items.insert(Quake, Item::normal(Quake, "Quake"));
items.insert(Lamp, Item::normal(Lamp, "Lamp"));
items.insert(Shovel, Item::normal(Shovel, "Shovel"));
items.insert(Flute, Item::normal(Flute, "Flute"));
items.insert(Somaria, Item::normal(Somaria, "Cane of Somaria"));
items.insert(Bottle, Item::bottle(Bottle, "Bottle"));
items.insert(PieceOfHeart, Item::normal(PieceOfHeart, "Piece of Heart"));
items.insert(Byrna, Item::normal(Byrna, "Cane of Byrna"));
items.insert(Cape, Item::normal(Cape, "Magic Cape"));
items.insert(Mirror, Item::normal(Mirror, "Magic Mirror"));
items.insert(L1Gloves, Item::progressive(L1Gloves, "Power Gloves"));
items.insert(L2Gloves, Item::progressive(L2Gloves, "Titan Mitts"));
items.insert(Book, Item::normal(Book, "Book of Mudora"));
items.insert(Flippers, Item::normal(Flippers, "Zora's Flippers"));
items.insert(MoonPearl, Item::normal(MoonPearl, "Moon Pearl"));
items.insert(Crystal, Item::special(Crystal, "Crystal"));
items.insert(BugCatchingNet, Item::normal(BugCatchingNet, "Bug Catching Net"));
items.insert(BlueMail, Item::normal(BlueMail, "Blue Mail"));
items.insert(RedMail, Item::normal(RedMail, "Red Mail"));
items.insert(Key, Item::consumable(Key, "Key"));
items.insert(Compass, Item::special(Compass, "Compass"));
items.insert(HeartContainerNoAnimation, Item::normal(HeartContainerNoAnimation, "Heart Container (no animation)"));
items.insert(Bomb, Item::normal(Bomb, "Bomb"));
items.insert(ThreeBombs, Item::normal(ThreeBombs, "3 Bombs"));
items.insert(Mushroom, Item::consumable(Mushroom, "Mushroom"));
items.insert(MagicalBoomerang, Item::normal(MagicalBoomerang, "Magical Boomerang"));
items.insert(BottleRedPotion, Item::bottle(BottleRedPotion, "Bottle (Red Potion)"));
items.insert(BottleGreenPotion, Item::bottle(BottleGreenPotion, "Bottle (Green Potion)"));
items.insert(BottleBluePotion, Item::bottle(BottleBluePotion, "Bottle (Blue Potion)"));
items.insert(RedPotion, Item::special(RedPotion, "Red Potion"));
items.insert(GreenPotion, Item::special(GreenPotion, "Green Potion"));
items.insert(BluePotion, Item::special(BluePotion, "Blue Potion"));
items.insert(TenBombs, Item::normal(TenBombs, "10 Bombs"));
items.insert(BigKey, Item::special(BigKey, "Big Key"));
items.insert(DungeonMap, Item::special(DungeonMap, "Dungeon Map"));
items.insert(GreenRupee, Item::normal(GreenRupee, "Green Rupee"));
items.insert(BlueRupee, Item::normal(BlueRupee, "Blue Rupee"));
items.insert(RedRupee, Item::normal(RedRupee, "Red Rupee"));
items.insert(PendantGreen, Item::special(PendantGreen, "Pendant of Courage"));
items.insert(PendantRed, Item::special(PendantRed, "Pendant of Wisdom"));
items.insert(PendantBlue, Item::special(PendantBlue, "Pendant of Power"));
items.insert(BowAndArrows, Item::special(BowAndArrows, "Bow and Arrows"));
items.insert(BowAndSilverArrows, Item::special(BowAndSilverArrows, "Bow and Silver Arrows"));
items.insert(BottleBee, Item::bottle(BottleBee, "Bottle (Bee)"));
items.insert(BottleFairy, Item::bottle(BottleFairy, "Bottle, (Fairy)"));
items.insert(HeartContainer, Item::normal(HeartContainer, "Heart Container"));
items.insert(HeartContainerRefill, Item::normal(HeartContainerRefill, "Heart Container (refill)"));
items.insert(OneHundredRupees, Item::normal(OneHundredRupees, "100 Rupees"));
items.insert(FiftyRupees, Item::normal(FiftyRupees, "50 Rupees"));
items.insert(Heart, Item::normal(Heart, "Heart"));
items.insert(SingleArrow, Item::normal(SingleArrow, "Single Arrow"));
items.insert(TenArrows, Item::normal(TenArrows, "10 Arrows"));
items.insert(SmallMagic, Item::normal(SmallMagic, "Small Magic Refill"));
items.insert(ThreeHundredRupees, Item::normal(ThreeHundredRupees, "300 Rupees"));
items.insert(RedRupee2, Item::normal(RedRupee2, "Red Rupee"));
items.insert(BottleGoldenBee, Item::bottle(BottleGoldenBee, "Bottle (Golden Bee)"));
items.insert(FightersSword, Item::normal(FightersSword, "Fighter's Sword"));
items.insert(FluteActive, Item::normal(FluteActive, "Flute (activated)"));
items.insert(Boots, Item::normal(Boots, "Pegasus Boots"));
items.insert(MaxBombs, Item::normal(MaxBombs, "Max Bomb Upgrade (50)"));
items.insert(MaxArrows, Item::normal(MaxArrows, "Max Arrow Upgrade (70)"));
items.insert(HalfMagic, Item::normal(HalfMagic, "Half Magic"));
items.insert(QuarterMagic, Item::normal(QuarterMagic, "Quarter Magic"));
items.insert(MasterSword2, Item::normal(MasterSword2, "Master Sword"));
items.insert(BombUpgrade5, Item::normal(BombUpgrade5, "Bomb Upgrade (5)"));
items.insert(BombUpgrade10, Item::normal(BombUpgrade10, "Bomb Upgrade (10)"));
items.insert(ArrowUpgrade5, Item::normal(ArrowUpgrade5, "Arrow Upgrade (5)"));
items.insert(ArrowUpgrade10, Item::normal(ArrowUpgrade10, "Arrow Upgrade (10)"));
items.insert(Programmable1, Item::normal(Programmable1, "Programmable 1"));
items.insert(Programmable2, Item::normal(Programmable2, "Programmable 2"));
items.insert(Programmable3, Item::normal(Programmable3, "Programmable 3"));
items.insert(SilverArrows, Item::normal(SilverArrows, "Silver Arrows"));
items.insert(Rupoor, Item::normal(Rupoor, "Rupoor"));
items.insert(Nothing, Item::normal(Nothing, "Nothing (Null Item)"));
items.insert(RedClock, Item::consumable(RedClock, "Red Clock"));
items.insert(BlueClock, Item::consumable(BlueClock, "Blue Clock"));
items.insert(GreenClock, Item::consumable(GreenClock, "Green Clock"));
items.insert(ProgressiveSword, Item::progressive(ProgressiveSword, "Progressive Sword"));
items.insert(ProgressiveShield, Item::progressive(ProgressiveShield, "Progressive Shield"));
items.insert(ProgressiveArmor, Item::progressive(ProgressiveArmor, "Progressive Armor"));
items.insert(ProgressiveGloves, Item::progressive(ProgressiveGloves, "Progressive Gloves"));
items.insert(UniqueRngItem, Item::special(UniqueRngItem, "Unique RNG Item (RNG Pool Single)"));
items.insert(NonUniqueRngItem, Item::special(NonUniqueRngItem, "Non-unique RNG Item (RNG Pool Multi)"));
items.insert(ProgressiveBow, Item::normal(ProgressiveBow, "Progressive Bow")); // *NOT* ProgressiveItem???
items.insert(ProgressiveBow2, Item::normal(ProgressiveBow2, "Progressive Bow 2"));
items.insert(Triforce, Item::special(Triforce, "Triforce (Single Goal Item)"));
items.insert(PowerStar, Item::special(PowerStar, "Power Star (Multi Goal Item)"));
items.insert(TriforcePiece, Item::special(TriforcePiece, "Triforce Piece"));
items.insert(LightWorldMap, Item::special(LightWorldMap, "Light World Map"));
items.insert(DarkWorldMap, Item::special(DarkWorldMap, "Dark World Map"));
items.insert(GTMap, Item::special(GTMap, "Ganon's Tower Map"));
items.insert(TurtleMap, Item::special(TurtleMap, "Turtle Rock Map"));
items.insert(ThievesMap, Item::special(ThievesMap, "Thieves' Town Map"));
items.insert(HeraMap, Item::special(HeraMap, "Tower of Hera Map"));
items.insert(IceMap, Item::special(IceMap, "Ice Palace Map"));
items.insert(SkullMap, Item::special(SkullMap, "Skull Woods Map"));
items.insert(MireMap, Item::special(MireMap, "Misery Mire Map"));
items.insert(PodMap, Item::special(PodMap, "Palace of Darkness Map"));
items.insert(SwampMap, Item::special(SwampMap, "Swamp Palace Map"));
items.insert(AgaMap, Item::special(AgaMap, "Agahnim's Tower Map"));
items.insert(DesertMap, Item::special(DesertMap, "Desert Palace Map"));
items.insert(EasternMap, Item::special(EasternMap, "Eastern Palace Map"));
items.insert(HyruleMap, Item::special(HyruleMap, "Hyrule Castle Map"));
items.insert(SewersMap, Item::special(SewersMap, "Sewers Map")); // not the same as HyruleMap?
items.insert(GTCompass, Item::special(GTCompass, "Ganon's Tower Compass"));
items.insert(TurtleCompass, Item::special(TurtleCompass, "Turtle Rock Compass"));
items.insert(ThievesCompass, Item::special(ThievesCompass, "Thieves' Town Compass"));
items.insert(HeraCompass, Item::special(HeraCompass, "Tower of Hera Compass"));
items.insert(IceCompass, Item::special(IceCompass, "Ice Palace Compass"));
items.insert(SkullCompass, Item::special(SkullCompass, "Skull Woods Compass"));
items.insert(MireCompass, Item::special(MireCompass, "Misery Mire Compass"));
items.insert(PodCompass, Item::special(PodCompass, "Palace of Darkness Compass"));
items.insert(SwampCompass, Item::special(SwampCompass, "Swamp Palace Compass"));
items.insert(AgaCompass, Item::special(AgaCompass, "Agahnim's Tower Compass"));
items.insert(DesertCompass, Item::special(DesertCompass, "Desert Palace Compass"));
items.insert(EasternCompass, Item::special(EasternCompass, "Eastern Palace Compass"));
items.insert(HyruleCompass, Item::special(HyruleCompass, "Hyrule Castle Compass"));
items.insert(SewersCompass, Item::special(SewersCompass, "Sewers Compass")); // not the same as HyruleCompass?
items.insert(SkeletonKey, Item::special(SkeletonKey, "Skeleton Key"));
items.insert(Reserved0x91, Item::special(Reserved0x91, "<Reserved>"));
items.insert(GTBigKey, Item::special(GTBigKey, "Ganon's Tower Big Key"));
items.insert(TurtleBigKey, Item::special(TurtleBigKey, "Turtle Rock Big Key"));
items.insert(ThievesBigKey, Item::special(ThievesBigKey, "Thieves' Town Big Key"));
items.insert(HeraBigKey, Item::special(HeraBigKey, "Tower of Hera Big Key"));
items.insert(IceBigKey, Item::special(IceBigKey, "Ice Palace Big Key"));
items.insert(SkullBigKey, Item::special(SkullBigKey, "Skull Woods Big Key"));
items.insert(MireBigKey, Item::special(MireBigKey, "Misery Mire Big Key"));
items.insert(PodBigKey, Item::special(PodBigKey, "Palace of Darkness Big Key"));
items.insert(SwampBigKey, Item::special(SwampBigKey, "Swamp Palace Big Key"));
items.insert(AgaBigKey, Item::special(AgaBigKey, "Agahnim's Tower Big Key"));
items.insert(DesertBigKey, Item::special(DesertBigKey, "Desert Palace Big Key"));
items.insert(EasternBigKey, Item::special(EasternBigKey, "Eastern Palace Big Key"));
items.insert(HyruleBigKey, Item::special(HyruleBigKey, "Hyrule Castle Big Key"));
items.insert(SewersBigKey, Item::special(SewersBigKey, "Sewers Big Key")); // not the same as HyruleBigKey?
items.insert(SewersKey, Item::consumable(SewersKey, "Sewers Key"));
items.insert(HyruleKey, Item::consumable(HyruleKey, "Hyrule Castle Key")); // not the same as SewersKey?
items.insert(EasternKey, Item::consumable(EasternKey, "Eastern Palace Key"));
items.insert(DesertKey, Item::consumable(DesertKey, "Desert Palace Key"));
items.insert(AgaKey, Item::consumable(AgaKey, "Agahnim's Tower Key"));
items.insert(SwampKey, Item::consumable(SwampKey, "Swamp Palace Key"));
items.insert(PodKey, Item::consumable(PodKey, "Palace of Darkness Key"));
items.insert(MireKey, Item::consumable(MireKey, "Misery Mire Key"));
items.insert(SkullKey, Item::consumable(SkullKey, "Skull Woods Key"));
items.insert(IceKey, Item::consumable(IceKey, "Ice Palace Key"));
items.insert(HeraKey, Item::consumable(HeraKey, "Tower of Hera Key"));
items.insert(ThievesKey, Item::consumable(ThievesKey, "Thieves' Town Key"));
items.insert(TurtleKey, Item::consumable(TurtleKey, "Turtle Rock Key"));
items.insert(GTKey, Item::consumable(GTKey, "Ganon's Tower Key"));
items.insert(Reserved0xAE, Item::special(Reserved0xAE, "<Reserved>"));
items.insert(Reserved0xAF, Item::special(Reserved0xAF, "<Reserved>"));
items.insert(Agahnim1, Item::special(Agahnim1, "Agahnim 1 Defeated"));
items.insert(Agahnim1Boss, Item::special(Agahnim1Boss, "Agahnim Boss"));
items.insert(Agahnim2, Item::special(Agahnim2, "Agahnim 2 Defeated"));
items.insert(Agahnim2Boss, Item::special(Agahnim2Boss, "Agahnim 2 Boss"));
items.insert(BigBomb, Item::special(BigBomb, "Big Bomb"));
items.insert(Crystal1, Item::special(Crystal1, "Crystal 1"));
items.insert(Crystal2, Item::special(Crystal2, "Crystal 2"));
items.insert(Crystal3, Item::special(Crystal3, "Crystal 3"));
items.insert(Crystal4, Item::special(Crystal4, "Crystal 4"));
items.insert(Crystal5, Item::special(Crystal5, "Crystal 5"));
items.insert(Crystal6, Item::special(Crystal6, "Crystal 6"));
items.insert(Crystal7, Item::special(Crystal7, "Crystal 7"));
items.insert(DesertBoss, Item::special(DesertBoss, "Desert Boss"));
items.insert(EasternBoss, Item::special(EasternBoss, "Eastern Boss"));
items.insert(Smith, Item::special(Smith, "Frog Smith"));
items.insert(Ganon, Item::special(Ganon, "Ganon"));
items.insert(GTArmosBoss, Item::special(GTArmosBoss, "GT Armos Boss"));
items.insert(GTLanmolasBoss, Item::special(GTLanmolasBoss, "GT Lanmolas Boss"));
items.insert(GTMoldormBoss, Item::special(GTMoldormBoss, "GT Moldorm Boss"));
items.insert(HeraBoss, Item::special(HeraBoss, "Hera Boss"));
items.insert(IceBoss, Item::special(IceBoss, "Ice Boss"));
items.insert(IceBlock, Item::special(IceBlock, "Ice Palace Block"));
items.insert(L1Shield, Item::progressive(L1Shield, "L1 Shield"));
items.insert(L1Sword, Item::progressive(L1Sword, "L1 Sword"));
items.insert(L2Shield, Item::progressive(L2Shield, "L2 Shield"));
items.insert(L2Sword, Item::progressive(L2Sword, "L2 Sword"));
items.insert(L3Shield, Item::progressive(L3Shield, "L3 Shield"));
items.insert(L3Sword, Item::progressive(L3Sword, "L3 Sword"));
items.insert(L4Sword, Item::progressive(L4Sword, "L4 Sword"));
items.insert(MireBoss, Item::special(MireBoss, "Mire Boss"));
items.insert(MiseryMireToken, Item::special(MiseryMireToken, "Misery Mire Entrance Token"));
items.insert(MireSwitch, Item::special(MireSwitch, "Misery Mire Switch"));
items.insert(PodBoss, Item::special(PodBoss, "PoD Boss"));
items.insert(PurpleChest, Item::special(PurpleChest, "Purple Chest"));
items.insert(SkullBoss, Item::special(SkullBoss, "Skull Boss"));
items.insert(ThievesBoss, Item::special(ThievesBoss, "Thieves Boss"));
items.insert(TurtleBoss, Item::special(TurtleBoss, "Turtle Boss"));
items.insert(ProgressiveMagic, Item::special(ProgressiveMagic, "Progressive Magic"));
items
};
}

3
enemize/src/graph/mod.rs Normal file
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@ -0,0 +1,3 @@
pub mod dungeons;
pub mod item;
pub mod requirement;

View file

@ -0,0 +1,16 @@
use std::collections::HashSet;
use super::item::Item;
pub struct Requirement(HashSet<Item>);
impl Requirement {
pub fn new(items: &[Item]) -> Requirement {
Requirement(HashSet::from_iter(items.into_iter().map(|i| *i)))
}
pub fn is_met(&self, items: &[Item]) -> bool {
let items = HashSet::from_iter(items.into_iter().map(|i| *i));
self.0.is_subset(&items)
}
}

View file

@ -10,6 +10,7 @@ use crate::rom::RomData;
pub mod asar; pub mod asar;
pub mod bosses; pub mod bosses;
pub mod constants; pub mod constants;
pub mod graph;
pub mod option_flags; pub mod option_flags;
pub mod randomize; pub mod randomize;
pub mod rom; pub mod rom;