Add graph data.
Items and dungeons so far. Will be used to make sure the resulting ROM is beatable.
This commit is contained in:
parent
1c752e5bbd
commit
13e910091b
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -102,6 +102,7 @@ version = "0.1.0"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"clap",
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"clap",
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"lazy_static",
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"rand",
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"rand",
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"serde",
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"serde",
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"serde_json",
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"serde_json",
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@ -8,6 +8,7 @@ edition = "2021"
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[dependencies]
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[dependencies]
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anyhow = "1"
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anyhow = "1"
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clap = { version = "3.1.18", features = ["derive"] }
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clap = { version = "3.1.18", features = ["derive"] }
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lazy_static = "1.4"
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rand = "0.8"
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rand = "0.8"
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serde = { version = "1.0", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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serde_json = "1.0"
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144
enemize/src/graph/dungeons.rs
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144
enemize/src/graph/dungeons.rs
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@ -0,0 +1,144 @@
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use std::collections::HashMap;
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use lazy_static::lazy_static;
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use super::item::ItemId;
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#[derive(Debug, thiserror::Error)]
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#[error("{0} is not a dungeon room")]
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pub struct NotADungeonRoom(u8);
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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pub enum Dungeon {
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HyruleCastle,
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EasternPalace,
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DesertPalace,
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TowerOfHera,
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AgahnimsTower,
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PalaceOfDarkness,
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SwampPalace,
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SkullWoods,
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ThievesTown,
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IcePalace,
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MiseryMire,
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TurtleRock,
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GanonsTower,
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}
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pub fn get_dungeon_from_room(room_id: u8) -> Result<Dungeon, NotADungeonRoom> {
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for (dungeon, rooms) in DUNGEON_ROOMS.iter() {
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if let Ok(_) = rooms.binary_search(&room_id) {
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return Ok(*dungeon);
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}
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}
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Err(NotADungeonRoom(room_id))
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}
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const HYRULE_CASTLE_ROOMS: [u8; 21] = [
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1, 2, 17, 18, 33, 34, 50, 65, 66, 80, 81, 82, 96, 97, 98, 112, 113, 114, 128, 129, 130,
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];
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const EASTERN_PALACE_ROOMS: [u8; 13] = [
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137, 153, 168, 169, 170, 184, 185, 186, 200, 201, 216, 217, 218,
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];
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const DESERT_PALACE_ROOMS: [u8; 10] = [51, 67, 83, 99, 115, 116, 117, 131, 132, 133];
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const TOWER_OF_HERA_ROOMS: [u8; 7] = [7, 23, 39, 49, 119, 135, 167];
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const AGAHNIMS_TOWER_ROOMS: [u8; 7] = [32, 48, 64, 176, 192, 208, 224];
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const PALACE_OF_DARKNESS_ROOMS: [u8; 14] = [9, 10, 11, 25, 26, 27, 42, 43, 58, 59, 74, 75, 90, 106];
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const SWAMP_PALACE_ROOMS: [u8; 13] = [6, 22, 38, 40, 52, 53, 54, 55, 56, 70, 84, 102, 118];
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const SKULL_WOODS_ROOMS: [u8; 9] = [41, 57, 73, 86, 87, 88, 89, 103, 104];
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const THIEVES_TOWN_ROOMS: [u8; 12] = [68, 69, 100, 101, 171, 172, 187, 188, 203, 204, 219, 220];
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const ICE_PALACE_ROOMS: [u8; 22] = [
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14, 30, 31, 46, 62, 63, 78, 79, 94, 95, 110, 126, 127, 142, 158, 159, 174, 175, 190, 191, 206,
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222,
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];
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const MISERY_MIRE_ROOMS: [u8; 18] = [
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144, 145, 146, 147, 151, 152, 160, 161, 162, 163, 177, 178, 179, 193, 194, 195, 209, 210,
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];
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const TURTLE_ROCK_ROOMS: [u8; 17] = [
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4, 19, 20, 21, 35, 36, 164, 180, 181, 182, 183, 196, 197, 198, 199, 213, 214,
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];
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const GANONS_TOWER_ROOMS: [u8; 26] = [
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12, 13, 28, 29, 61, 76, 77, 91, 92, 93, 107, 108, 109, 123, 124, 125, 139, 140, 141, 149, 150,
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155, 156, 157, 165, 166,
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];
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lazy_static! {
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static ref DUNGEON_ROOMS: HashMap<Dungeon, &'static [u8]> = {
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use Dungeon::*;
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let mut rooms = HashMap::new();
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rooms.insert(HyruleCastle, &HYRULE_CASTLE_ROOMS[..]);
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rooms.insert(EasternPalace, &EASTERN_PALACE_ROOMS[..]);
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rooms.insert(DesertPalace, &DESERT_PALACE_ROOMS[..]);
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rooms.insert(TowerOfHera, &TOWER_OF_HERA_ROOMS[..]);
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rooms.insert(AgahnimsTower, &AGAHNIMS_TOWER_ROOMS[..]);
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rooms.insert(PalaceOfDarkness, &PALACE_OF_DARKNESS_ROOMS[..]);
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rooms.insert(SwampPalace, &SWAMP_PALACE_ROOMS[..]);
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rooms.insert(SkullWoods, &SKULL_WOODS_ROOMS[..]);
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rooms.insert(ThievesTown, &THIEVES_TOWN_ROOMS[..]);
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rooms.insert(IcePalace, &ICE_PALACE_ROOMS[..]);
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rooms.insert(MiseryMire, &MISERY_MIRE_ROOMS[..]);
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rooms.insert(TurtleRock, &TURTLE_ROCK_ROOMS[..]);
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rooms.insert(GanonsTower, &GANONS_TOWER_ROOMS[..]);
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rooms
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};
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pub static ref DUNGEON_KEYS: HashMap<Dungeon, ItemId> = {
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use Dungeon::*;
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use ItemId::*;
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let mut keys = HashMap::new();
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keys.insert(HyruleCastle, HyruleKey);
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keys.insert(EasternPalace, EasternKey);
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keys.insert(DesertPalace, DesertKey);
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keys.insert(TowerOfHera, HeraKey);
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keys.insert(AgahnimsTower, AgaKey);
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keys.insert(PalaceOfDarkness, PodKey);
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keys.insert(SwampPalace, SwampKey);
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keys.insert(SkullWoods, SkullKey);
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keys.insert(ThievesTown, ThievesKey);
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keys.insert(IcePalace, IceKey);
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keys.insert(MiseryMire, MireKey);
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keys.insert(TurtleRock, TurtleKey);
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keys.insert(GanonsTower, GTKey);
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keys
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};
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pub static ref DUNGEON_BIG_KEYS: HashMap<Dungeon, ItemId> = {
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use Dungeon::*;
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use ItemId::*;
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let mut keys = HashMap::new();
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keys.insert(HyruleCastle, HyruleBigKey);
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keys.insert(EasternPalace, EasternBigKey);
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keys.insert(DesertPalace, DesertBigKey);
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keys.insert(TowerOfHera, HeraBigKey);
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keys.insert(AgahnimsTower, AgaBigKey);
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keys.insert(PalaceOfDarkness, PodBigKey);
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keys.insert(SwampPalace, SwampBigKey);
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keys.insert(SkullWoods, SkullBigKey);
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keys.insert(ThievesTown, ThievesBigKey);
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keys.insert(IcePalace, IceBigKey);
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keys.insert(MiseryMire, MireBigKey);
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keys.insert(TurtleRock, TurtleBigKey);
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keys.insert(GanonsTower, GTBigKey);
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keys
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};
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}
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554
enemize/src/graph/item.rs
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554
enemize/src/graph/item.rs
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@ -0,0 +1,554 @@
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use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use lazy_static::lazy_static;
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#[derive(Clone, Copy)]
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pub enum ItemType {
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Normal,
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Bottle,
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Special,
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Progressive { level: u8 },
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Consumable { found: u8, used: u8 },
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}
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impl ItemType {
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pub fn level(&self) -> u8 {
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match self {
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Self::Progressive { level } => *level,
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_ => 0,
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}
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}
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pub fn increase_level(&mut self) {
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match self {
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Self::Progressive { ref mut level } => *level += 1,
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_ => (),
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}
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}
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pub fn found(&self) -> u8 {
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match self {
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Self::Consumable { found, .. } => *found,
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_ => 0,
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}
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}
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pub fn increase_count(&mut self) {
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match self {
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Self::Consumable { ref mut found, .. } => *found += 1,
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_ => (),
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}
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}
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pub fn used(&self) -> u8 {
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match self {
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Self::Consumable { used, .. } => *used,
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_ => 0,
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}
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}
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pub fn consume(&mut self) {
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match self {
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Self::Consumable { ref mut used, .. } => *used += 1,
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_ => (),
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}
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}
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pub fn usable(&self) -> bool {
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match self {
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Self::Consumable { found, used } => found > used,
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_ => false,
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct Item {
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pub id: ItemId,
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pub name: &'static str,
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pub item_type: ItemType,
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}
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impl Item {
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pub fn normal(id: ItemId, name: &'static str) -> Self {
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Self {
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id,
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name,
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item_type: ItemType::Normal,
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}
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}
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pub fn bottle(id: ItemId, name: &'static str) -> Self {
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Self {
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id,
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name,
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item_type: ItemType::Bottle,
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}
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}
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pub fn special(id: ItemId, name: &'static str) -> Self {
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Self {
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id,
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name,
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item_type: ItemType::Special,
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}
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}
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pub fn progressive(id: ItemId, name: &'static str) -> Self {
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Self {
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id,
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name,
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item_type: ItemType::Progressive { level: 0 },
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}
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}
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pub fn consumable(id: ItemId, name: &'static str) -> Self {
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Self {
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id,
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name,
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item_type: ItemType::Consumable { found: 0, used: 0 },
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}
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}
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}
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impl PartialEq for Item {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for Item {}
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impl Hash for Item {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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#[repr(u32)]
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pub enum ItemId {
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FightersSwordAndShield = 0x00,
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MasterSword1 = 0x01,
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TemperedSword = 0x02,
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GoldenSword = 0x03,
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FightersShield = 0x04,
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FireShield = 0x05,
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MirrorShield = 0x06,
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FireRod = 0x07,
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IceRod = 0x08,
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Hammer = 0x09,
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Hookshot = 0x0a,
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Bow = 0x0b,
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Boomerang = 0x0c,
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Powder = 0x0d,
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Bee = 0x0e,
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Bombos = 0x0f,
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Ether = 0x10,
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Quake = 0x11,
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Lamp = 0x12,
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Shovel = 0x13,
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Flute = 0x14,
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Somaria = 0x15,
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Bottle = 0x16,
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PieceOfHeart = 0x17,
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Byrna = 0x18,
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Cape = 0x19,
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Mirror = 0x1a,
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L1Gloves = 0x1b,
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L2Gloves = 0x1c,
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Book = 0x1d,
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Flippers = 0x1e,
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MoonPearl = 0x1f,
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Crystal = 0x20,
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BugCatchingNet = 0x21,
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BlueMail = 0x22,
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RedMail = 0x23,
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Key = 0x24,
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Compass = 0x25,
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HeartContainerNoAnimation = 0x26,
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Bomb = 0x27,
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ThreeBombs = 0x28,
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Mushroom = 0x29,
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MagicalBoomerang = 0x2a,
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BottleRedPotion = 0x2b,
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BottleGreenPotion = 0x2c,
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BottleBluePotion = 0x2d,
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RedPotion = 0x2e,
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GreenPotion = 0x2f,
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BluePotion = 0x30,
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TenBombs = 0x31,
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BigKey = 0x32,
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DungeonMap = 0x33,
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GreenRupee = 0x34,
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BlueRupee = 0x35,
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RedRupee = 0x36,
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PendantGreen = 0x37,
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PendantRed = 0x38,
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PendantBlue = 0x39,
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BowAndArrows = 0x3a,
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BowAndSilverArrows = 0x3b,
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BottleBee = 0x3c,
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BottleFairy = 0x3d,
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HeartContainer = 0x3e,
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HeartContainerRefill = 0x3f,
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OneHundredRupees = 0x40,
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FiftyRupees = 0x41,
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Heart = 0x42,
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SingleArrow = 0x43,
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TenArrows = 0x44,
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SmallMagic = 0x45,
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ThreeHundredRupees = 0x46,
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RedRupee2 = 0x47,
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BottleGoldenBee = 0x48,
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FightersSword = 0x49,
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FluteActive = 0x4a,
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Boots = 0x4b,
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MaxBombs = 0x4c,
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MaxArrows = 0x4d,
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|
HalfMagic = 0x4e,
|
||||||
|
QuarterMagic = 0x4f,
|
||||||
|
MasterSword2 = 0x50,
|
||||||
|
BombUpgrade5 = 0x51,
|
||||||
|
BombUpgrade10 = 0x52,
|
||||||
|
ArrowUpgrade5 = 0x53,
|
||||||
|
ArrowUpgrade10 = 0x54,
|
||||||
|
Programmable1 = 0x55,
|
||||||
|
Programmable2 = 0x56,
|
||||||
|
Programmable3 = 0x57,
|
||||||
|
SilverArrows = 0x58,
|
||||||
|
Rupoor = 0x59,
|
||||||
|
Nothing = 0x5a,
|
||||||
|
RedClock = 0x5b,
|
||||||
|
BlueClock = 0x5c,
|
||||||
|
GreenClock = 0x5d,
|
||||||
|
ProgressiveSword = 0x5e,
|
||||||
|
ProgressiveShield = 0x5f,
|
||||||
|
ProgressiveArmor = 0x60,
|
||||||
|
ProgressiveGloves = 0x61,
|
||||||
|
UniqueRngItem = 0x62,
|
||||||
|
NonUniqueRngItem = 0x63,
|
||||||
|
ProgressiveBow = 0x64,
|
||||||
|
ProgressiveBow2 = 0x65,
|
||||||
|
Triforce = 0x6a,
|
||||||
|
PowerStar = 0x6b,
|
||||||
|
TriforcePiece = 0x6c,
|
||||||
|
LightWorldMap = 0x70,
|
||||||
|
DarkWorldMap = 0x71,
|
||||||
|
GTMap = 0x72,
|
||||||
|
TurtleMap = 0x73,
|
||||||
|
ThievesMap = 0x74,
|
||||||
|
HeraMap = 0x75,
|
||||||
|
IceMap = 0x76,
|
||||||
|
SkullMap = 0x77,
|
||||||
|
MireMap = 0x78,
|
||||||
|
PodMap = 0x79,
|
||||||
|
SwampMap = 0x7a,
|
||||||
|
AgaMap = 0x7b,
|
||||||
|
DesertMap = 0x7c,
|
||||||
|
EasternMap = 0x7d,
|
||||||
|
HyruleMap = 0x7e,
|
||||||
|
SewersMap = 0x7f,
|
||||||
|
GTCompass = 0x82,
|
||||||
|
TurtleCompass = 0x83,
|
||||||
|
ThievesCompass = 0x84,
|
||||||
|
HeraCompass = 0x85,
|
||||||
|
IceCompass = 0x86,
|
||||||
|
SkullCompass = 0x87,
|
||||||
|
MireCompass = 0x88,
|
||||||
|
PodCompass = 0x89,
|
||||||
|
SwampCompass = 0x8a,
|
||||||
|
AgaCompass = 0x8b,
|
||||||
|
DesertCompass = 0x8c,
|
||||||
|
EasternCompass = 0x8d,
|
||||||
|
HyruleCompass = 0x8e,
|
||||||
|
SewersCompass = 0x8f,
|
||||||
|
SkeletonKey = 0x90,
|
||||||
|
Reserved0x91 = 0x91,
|
||||||
|
GTBigKey = 0x92,
|
||||||
|
TurtleBigKey = 0x93,
|
||||||
|
ThievesBigKey = 0x94,
|
||||||
|
HeraBigKey = 0x95,
|
||||||
|
IceBigKey = 0x96,
|
||||||
|
SkullBigKey = 0x97,
|
||||||
|
MireBigKey = 0x98,
|
||||||
|
PodBigKey = 0x99,
|
||||||
|
SwampBigKey = 0x9a,
|
||||||
|
AgaBigKey = 0x9b,
|
||||||
|
DesertBigKey = 0x9c,
|
||||||
|
EasternBigKey = 0x9d,
|
||||||
|
HyruleBigKey = 0x9e,
|
||||||
|
SewersBigKey = 0x9f,
|
||||||
|
SewersKey = 0xa0,
|
||||||
|
HyruleKey = 0xa1,
|
||||||
|
EasternKey = 0xa2,
|
||||||
|
DesertKey = 0xa3,
|
||||||
|
AgaKey = 0xa4,
|
||||||
|
SwampKey = 0xa5,
|
||||||
|
PodKey = 0xa6,
|
||||||
|
MireKey = 0xa7,
|
||||||
|
SkullKey = 0xa8,
|
||||||
|
IceKey = 0xa9,
|
||||||
|
HeraKey = 0xaa,
|
||||||
|
ThievesKey = 0xab,
|
||||||
|
TurtleKey = 0xac,
|
||||||
|
GTKey = 0xad,
|
||||||
|
Reserved0xAE = 0xae,
|
||||||
|
Reserved0xAF = 0xaf,
|
||||||
|
Agahnim1 = 0x01ff,
|
||||||
|
Agahnim1Boss = 0x02ff,
|
||||||
|
Agahnim2 = 0x03ff,
|
||||||
|
Agahnim2Boss = 0x04ff,
|
||||||
|
BigBomb = 0x05ff,
|
||||||
|
Crystal1 = 0x06ff,
|
||||||
|
Crystal2 = 0x07ff,
|
||||||
|
Crystal3 = 0x08ff,
|
||||||
|
Crystal4 = 0x09ff,
|
||||||
|
Crystal5 = 0x0aff,
|
||||||
|
Crystal6 = 0x0bff,
|
||||||
|
Crystal7 = 0x0cff,
|
||||||
|
DesertBoss = 0x0dff,
|
||||||
|
EasternBoss = 0x0eff,
|
||||||
|
Smith = 0x0fff,
|
||||||
|
Ganon = 0x10ff,
|
||||||
|
GTArmosBoss = 0x11ff,
|
||||||
|
GTLanmolasBoss = 0x12ff,
|
||||||
|
GTMoldormBoss = 0x13ff,
|
||||||
|
HeraBoss = 0x14ff,
|
||||||
|
IceBoss = 0x15ff,
|
||||||
|
IceBlock = 0x16ff,
|
||||||
|
L1Shield = 0x17ff,
|
||||||
|
L1Sword = 0x18ff,
|
||||||
|
L2Shield = 0x19ff,
|
||||||
|
L2Sword = 0x1aff,
|
||||||
|
L3Shield = 0x1bff,
|
||||||
|
L3Sword = 0x1cff,
|
||||||
|
L4Sword = 0x1dff,
|
||||||
|
MireBoss = 0x1eff,
|
||||||
|
MiseryMireToken = 0x1fff,
|
||||||
|
MireSwitch = 0x20ff,
|
||||||
|
PodBoss = 0x21ff,
|
||||||
|
PurpleChest = 0x22ff,
|
||||||
|
SkullBoss = 0x23ff,
|
||||||
|
SwampBoss = 0x24ff,
|
||||||
|
ThievesBoss = 0x25ff,
|
||||||
|
TurtleBoss = 0x26ff,
|
||||||
|
TurtleRockToken = 0x27ff,
|
||||||
|
ProgressiveMagic = 0x28ff,
|
||||||
|
}
|
||||||
|
|
||||||
|
lazy_static! {
|
||||||
|
pub static ref ITEMS: HashMap<ItemId, Item> = {
|
||||||
|
use ItemId::*;
|
||||||
|
|
||||||
|
let mut items: HashMap<ItemId, Item> = HashMap::new();
|
||||||
|
|
||||||
|
items.insert(FightersSwordAndShield, Item::normal(FightersSwordAndShield, "Fighters Sword and Shield"));
|
||||||
|
items.insert(MasterSword1, Item::normal(MasterSword1, "Master Sword"));
|
||||||
|
items.insert(TemperedSword, Item::normal(TemperedSword, "Tempered Sword"));
|
||||||
|
items.insert(GoldenSword, Item::normal(GoldenSword, "Golden Sword"));
|
||||||
|
items.insert(FightersShield, Item::normal(FightersShield, "Fighters Shield"));
|
||||||
|
items.insert(FireShield, Item::normal(FireShield, "Fire Shield"));
|
||||||
|
items.insert(FireRod, Item::normal(FireRod, "Fire Rod"));
|
||||||
|
items.insert(IceRod, Item::normal(IceRod, "Ice Rod"));
|
||||||
|
items.insert(Hammer, Item::normal(Hammer, "Hammer"));
|
||||||
|
items.insert(Hookshot, Item::normal(Hookshot, "Hookshot"));
|
||||||
|
items.insert(Bow, Item::normal(Bow, "Bow"));
|
||||||
|
items.insert(Boomerang, Item::normal(Boomerang, "Boomerang"));
|
||||||
|
items.insert(Powder, Item::normal(Powder, "Magic Powder"));
|
||||||
|
items.insert(Bee, Item::normal(Bee, "Bee"));
|
||||||
|
items.insert(Bombos, Item::normal(Bombos, "Bombos"));
|
||||||
|
items.insert(Ether, Item::normal(Ether, "Ether"));
|
||||||
|
items.insert(Quake, Item::normal(Quake, "Quake"));
|
||||||
|
items.insert(Lamp, Item::normal(Lamp, "Lamp"));
|
||||||
|
items.insert(Shovel, Item::normal(Shovel, "Shovel"));
|
||||||
|
items.insert(Flute, Item::normal(Flute, "Flute"));
|
||||||
|
items.insert(Somaria, Item::normal(Somaria, "Cane of Somaria"));
|
||||||
|
items.insert(Bottle, Item::bottle(Bottle, "Bottle"));
|
||||||
|
items.insert(PieceOfHeart, Item::normal(PieceOfHeart, "Piece of Heart"));
|
||||||
|
items.insert(Byrna, Item::normal(Byrna, "Cane of Byrna"));
|
||||||
|
items.insert(Cape, Item::normal(Cape, "Magic Cape"));
|
||||||
|
items.insert(Mirror, Item::normal(Mirror, "Magic Mirror"));
|
||||||
|
items.insert(L1Gloves, Item::progressive(L1Gloves, "Power Gloves"));
|
||||||
|
items.insert(L2Gloves, Item::progressive(L2Gloves, "Titan Mitts"));
|
||||||
|
items.insert(Book, Item::normal(Book, "Book of Mudora"));
|
||||||
|
items.insert(Flippers, Item::normal(Flippers, "Zora's Flippers"));
|
||||||
|
items.insert(MoonPearl, Item::normal(MoonPearl, "Moon Pearl"));
|
||||||
|
items.insert(Crystal, Item::special(Crystal, "Crystal"));
|
||||||
|
items.insert(BugCatchingNet, Item::normal(BugCatchingNet, "Bug Catching Net"));
|
||||||
|
items.insert(BlueMail, Item::normal(BlueMail, "Blue Mail"));
|
||||||
|
items.insert(RedMail, Item::normal(RedMail, "Red Mail"));
|
||||||
|
items.insert(Key, Item::consumable(Key, "Key"));
|
||||||
|
items.insert(Compass, Item::special(Compass, "Compass"));
|
||||||
|
items.insert(HeartContainerNoAnimation, Item::normal(HeartContainerNoAnimation, "Heart Container (no animation)"));
|
||||||
|
items.insert(Bomb, Item::normal(Bomb, "Bomb"));
|
||||||
|
items.insert(ThreeBombs, Item::normal(ThreeBombs, "3 Bombs"));
|
||||||
|
items.insert(Mushroom, Item::consumable(Mushroom, "Mushroom"));
|
||||||
|
items.insert(MagicalBoomerang, Item::normal(MagicalBoomerang, "Magical Boomerang"));
|
||||||
|
items.insert(BottleRedPotion, Item::bottle(BottleRedPotion, "Bottle (Red Potion)"));
|
||||||
|
items.insert(BottleGreenPotion, Item::bottle(BottleGreenPotion, "Bottle (Green Potion)"));
|
||||||
|
items.insert(BottleBluePotion, Item::bottle(BottleBluePotion, "Bottle (Blue Potion)"));
|
||||||
|
items.insert(RedPotion, Item::special(RedPotion, "Red Potion"));
|
||||||
|
items.insert(GreenPotion, Item::special(GreenPotion, "Green Potion"));
|
||||||
|
items.insert(BluePotion, Item::special(BluePotion, "Blue Potion"));
|
||||||
|
items.insert(TenBombs, Item::normal(TenBombs, "10 Bombs"));
|
||||||
|
items.insert(BigKey, Item::special(BigKey, "Big Key"));
|
||||||
|
items.insert(DungeonMap, Item::special(DungeonMap, "Dungeon Map"));
|
||||||
|
items.insert(GreenRupee, Item::normal(GreenRupee, "Green Rupee"));
|
||||||
|
items.insert(BlueRupee, Item::normal(BlueRupee, "Blue Rupee"));
|
||||||
|
items.insert(RedRupee, Item::normal(RedRupee, "Red Rupee"));
|
||||||
|
items.insert(PendantGreen, Item::special(PendantGreen, "Pendant of Courage"));
|
||||||
|
items.insert(PendantRed, Item::special(PendantRed, "Pendant of Wisdom"));
|
||||||
|
items.insert(PendantBlue, Item::special(PendantBlue, "Pendant of Power"));
|
||||||
|
items.insert(BowAndArrows, Item::special(BowAndArrows, "Bow and Arrows"));
|
||||||
|
items.insert(BowAndSilverArrows, Item::special(BowAndSilverArrows, "Bow and Silver Arrows"));
|
||||||
|
items.insert(BottleBee, Item::bottle(BottleBee, "Bottle (Bee)"));
|
||||||
|
items.insert(BottleFairy, Item::bottle(BottleFairy, "Bottle, (Fairy)"));
|
||||||
|
items.insert(HeartContainer, Item::normal(HeartContainer, "Heart Container"));
|
||||||
|
items.insert(HeartContainerRefill, Item::normal(HeartContainerRefill, "Heart Container (refill)"));
|
||||||
|
items.insert(OneHundredRupees, Item::normal(OneHundredRupees, "100 Rupees"));
|
||||||
|
items.insert(FiftyRupees, Item::normal(FiftyRupees, "50 Rupees"));
|
||||||
|
items.insert(Heart, Item::normal(Heart, "Heart"));
|
||||||
|
items.insert(SingleArrow, Item::normal(SingleArrow, "Single Arrow"));
|
||||||
|
items.insert(TenArrows, Item::normal(TenArrows, "10 Arrows"));
|
||||||
|
items.insert(SmallMagic, Item::normal(SmallMagic, "Small Magic Refill"));
|
||||||
|
items.insert(ThreeHundredRupees, Item::normal(ThreeHundredRupees, "300 Rupees"));
|
||||||
|
items.insert(RedRupee2, Item::normal(RedRupee2, "Red Rupee"));
|
||||||
|
items.insert(BottleGoldenBee, Item::bottle(BottleGoldenBee, "Bottle (Golden Bee)"));
|
||||||
|
items.insert(FightersSword, Item::normal(FightersSword, "Fighter's Sword"));
|
||||||
|
items.insert(FluteActive, Item::normal(FluteActive, "Flute (activated)"));
|
||||||
|
items.insert(Boots, Item::normal(Boots, "Pegasus Boots"));
|
||||||
|
items.insert(MaxBombs, Item::normal(MaxBombs, "Max Bomb Upgrade (50)"));
|
||||||
|
items.insert(MaxArrows, Item::normal(MaxArrows, "Max Arrow Upgrade (70)"));
|
||||||
|
items.insert(HalfMagic, Item::normal(HalfMagic, "Half Magic"));
|
||||||
|
items.insert(QuarterMagic, Item::normal(QuarterMagic, "Quarter Magic"));
|
||||||
|
items.insert(MasterSword2, Item::normal(MasterSword2, "Master Sword"));
|
||||||
|
items.insert(BombUpgrade5, Item::normal(BombUpgrade5, "Bomb Upgrade (5)"));
|
||||||
|
items.insert(BombUpgrade10, Item::normal(BombUpgrade10, "Bomb Upgrade (10)"));
|
||||||
|
items.insert(ArrowUpgrade5, Item::normal(ArrowUpgrade5, "Arrow Upgrade (5)"));
|
||||||
|
items.insert(ArrowUpgrade10, Item::normal(ArrowUpgrade10, "Arrow Upgrade (10)"));
|
||||||
|
items.insert(Programmable1, Item::normal(Programmable1, "Programmable 1"));
|
||||||
|
items.insert(Programmable2, Item::normal(Programmable2, "Programmable 2"));
|
||||||
|
items.insert(Programmable3, Item::normal(Programmable3, "Programmable 3"));
|
||||||
|
items.insert(SilverArrows, Item::normal(SilverArrows, "Silver Arrows"));
|
||||||
|
items.insert(Rupoor, Item::normal(Rupoor, "Rupoor"));
|
||||||
|
items.insert(Nothing, Item::normal(Nothing, "Nothing (Null Item)"));
|
||||||
|
items.insert(RedClock, Item::consumable(RedClock, "Red Clock"));
|
||||||
|
items.insert(BlueClock, Item::consumable(BlueClock, "Blue Clock"));
|
||||||
|
items.insert(GreenClock, Item::consumable(GreenClock, "Green Clock"));
|
||||||
|
items.insert(ProgressiveSword, Item::progressive(ProgressiveSword, "Progressive Sword"));
|
||||||
|
items.insert(ProgressiveShield, Item::progressive(ProgressiveShield, "Progressive Shield"));
|
||||||
|
items.insert(ProgressiveArmor, Item::progressive(ProgressiveArmor, "Progressive Armor"));
|
||||||
|
items.insert(ProgressiveGloves, Item::progressive(ProgressiveGloves, "Progressive Gloves"));
|
||||||
|
items.insert(UniqueRngItem, Item::special(UniqueRngItem, "Unique RNG Item (RNG Pool Single)"));
|
||||||
|
items.insert(NonUniqueRngItem, Item::special(NonUniqueRngItem, "Non-unique RNG Item (RNG Pool Multi)"));
|
||||||
|
items.insert(ProgressiveBow, Item::normal(ProgressiveBow, "Progressive Bow")); // *NOT* ProgressiveItem???
|
||||||
|
items.insert(ProgressiveBow2, Item::normal(ProgressiveBow2, "Progressive Bow 2"));
|
||||||
|
items.insert(Triforce, Item::special(Triforce, "Triforce (Single Goal Item)"));
|
||||||
|
items.insert(PowerStar, Item::special(PowerStar, "Power Star (Multi Goal Item)"));
|
||||||
|
items.insert(TriforcePiece, Item::special(TriforcePiece, "Triforce Piece"));
|
||||||
|
items.insert(LightWorldMap, Item::special(LightWorldMap, "Light World Map"));
|
||||||
|
items.insert(DarkWorldMap, Item::special(DarkWorldMap, "Dark World Map"));
|
||||||
|
items.insert(GTMap, Item::special(GTMap, "Ganon's Tower Map"));
|
||||||
|
items.insert(TurtleMap, Item::special(TurtleMap, "Turtle Rock Map"));
|
||||||
|
items.insert(ThievesMap, Item::special(ThievesMap, "Thieves' Town Map"));
|
||||||
|
items.insert(HeraMap, Item::special(HeraMap, "Tower of Hera Map"));
|
||||||
|
items.insert(IceMap, Item::special(IceMap, "Ice Palace Map"));
|
||||||
|
items.insert(SkullMap, Item::special(SkullMap, "Skull Woods Map"));
|
||||||
|
items.insert(MireMap, Item::special(MireMap, "Misery Mire Map"));
|
||||||
|
items.insert(PodMap, Item::special(PodMap, "Palace of Darkness Map"));
|
||||||
|
items.insert(SwampMap, Item::special(SwampMap, "Swamp Palace Map"));
|
||||||
|
items.insert(AgaMap, Item::special(AgaMap, "Agahnim's Tower Map"));
|
||||||
|
items.insert(DesertMap, Item::special(DesertMap, "Desert Palace Map"));
|
||||||
|
items.insert(EasternMap, Item::special(EasternMap, "Eastern Palace Map"));
|
||||||
|
items.insert(HyruleMap, Item::special(HyruleMap, "Hyrule Castle Map"));
|
||||||
|
items.insert(SewersMap, Item::special(SewersMap, "Sewers Map")); // not the same as HyruleMap?
|
||||||
|
items.insert(GTCompass, Item::special(GTCompass, "Ganon's Tower Compass"));
|
||||||
|
items.insert(TurtleCompass, Item::special(TurtleCompass, "Turtle Rock Compass"));
|
||||||
|
items.insert(ThievesCompass, Item::special(ThievesCompass, "Thieves' Town Compass"));
|
||||||
|
items.insert(HeraCompass, Item::special(HeraCompass, "Tower of Hera Compass"));
|
||||||
|
items.insert(IceCompass, Item::special(IceCompass, "Ice Palace Compass"));
|
||||||
|
items.insert(SkullCompass, Item::special(SkullCompass, "Skull Woods Compass"));
|
||||||
|
items.insert(MireCompass, Item::special(MireCompass, "Misery Mire Compass"));
|
||||||
|
items.insert(PodCompass, Item::special(PodCompass, "Palace of Darkness Compass"));
|
||||||
|
items.insert(SwampCompass, Item::special(SwampCompass, "Swamp Palace Compass"));
|
||||||
|
items.insert(AgaCompass, Item::special(AgaCompass, "Agahnim's Tower Compass"));
|
||||||
|
items.insert(DesertCompass, Item::special(DesertCompass, "Desert Palace Compass"));
|
||||||
|
items.insert(EasternCompass, Item::special(EasternCompass, "Eastern Palace Compass"));
|
||||||
|
items.insert(HyruleCompass, Item::special(HyruleCompass, "Hyrule Castle Compass"));
|
||||||
|
items.insert(SewersCompass, Item::special(SewersCompass, "Sewers Compass")); // not the same as HyruleCompass?
|
||||||
|
items.insert(SkeletonKey, Item::special(SkeletonKey, "Skeleton Key"));
|
||||||
|
items.insert(Reserved0x91, Item::special(Reserved0x91, "<Reserved>"));
|
||||||
|
items.insert(GTBigKey, Item::special(GTBigKey, "Ganon's Tower Big Key"));
|
||||||
|
items.insert(TurtleBigKey, Item::special(TurtleBigKey, "Turtle Rock Big Key"));
|
||||||
|
items.insert(ThievesBigKey, Item::special(ThievesBigKey, "Thieves' Town Big Key"));
|
||||||
|
items.insert(HeraBigKey, Item::special(HeraBigKey, "Tower of Hera Big Key"));
|
||||||
|
items.insert(IceBigKey, Item::special(IceBigKey, "Ice Palace Big Key"));
|
||||||
|
items.insert(SkullBigKey, Item::special(SkullBigKey, "Skull Woods Big Key"));
|
||||||
|
items.insert(MireBigKey, Item::special(MireBigKey, "Misery Mire Big Key"));
|
||||||
|
items.insert(PodBigKey, Item::special(PodBigKey, "Palace of Darkness Big Key"));
|
||||||
|
items.insert(SwampBigKey, Item::special(SwampBigKey, "Swamp Palace Big Key"));
|
||||||
|
items.insert(AgaBigKey, Item::special(AgaBigKey, "Agahnim's Tower Big Key"));
|
||||||
|
items.insert(DesertBigKey, Item::special(DesertBigKey, "Desert Palace Big Key"));
|
||||||
|
items.insert(EasternBigKey, Item::special(EasternBigKey, "Eastern Palace Big Key"));
|
||||||
|
items.insert(HyruleBigKey, Item::special(HyruleBigKey, "Hyrule Castle Big Key"));
|
||||||
|
items.insert(SewersBigKey, Item::special(SewersBigKey, "Sewers Big Key")); // not the same as HyruleBigKey?
|
||||||
|
items.insert(SewersKey, Item::consumable(SewersKey, "Sewers Key"));
|
||||||
|
items.insert(HyruleKey, Item::consumable(HyruleKey, "Hyrule Castle Key")); // not the same as SewersKey?
|
||||||
|
items.insert(EasternKey, Item::consumable(EasternKey, "Eastern Palace Key"));
|
||||||
|
items.insert(DesertKey, Item::consumable(DesertKey, "Desert Palace Key"));
|
||||||
|
items.insert(AgaKey, Item::consumable(AgaKey, "Agahnim's Tower Key"));
|
||||||
|
items.insert(SwampKey, Item::consumable(SwampKey, "Swamp Palace Key"));
|
||||||
|
items.insert(PodKey, Item::consumable(PodKey, "Palace of Darkness Key"));
|
||||||
|
items.insert(MireKey, Item::consumable(MireKey, "Misery Mire Key"));
|
||||||
|
items.insert(SkullKey, Item::consumable(SkullKey, "Skull Woods Key"));
|
||||||
|
items.insert(IceKey, Item::consumable(IceKey, "Ice Palace Key"));
|
||||||
|
items.insert(HeraKey, Item::consumable(HeraKey, "Tower of Hera Key"));
|
||||||
|
items.insert(ThievesKey, Item::consumable(ThievesKey, "Thieves' Town Key"));
|
||||||
|
items.insert(TurtleKey, Item::consumable(TurtleKey, "Turtle Rock Key"));
|
||||||
|
items.insert(GTKey, Item::consumable(GTKey, "Ganon's Tower Key"));
|
||||||
|
items.insert(Reserved0xAE, Item::special(Reserved0xAE, "<Reserved>"));
|
||||||
|
items.insert(Reserved0xAF, Item::special(Reserved0xAF, "<Reserved>"));
|
||||||
|
items.insert(Agahnim1, Item::special(Agahnim1, "Agahnim 1 Defeated"));
|
||||||
|
items.insert(Agahnim1Boss, Item::special(Agahnim1Boss, "Agahnim Boss"));
|
||||||
|
items.insert(Agahnim2, Item::special(Agahnim2, "Agahnim 2 Defeated"));
|
||||||
|
items.insert(Agahnim2Boss, Item::special(Agahnim2Boss, "Agahnim 2 Boss"));
|
||||||
|
items.insert(BigBomb, Item::special(BigBomb, "Big Bomb"));
|
||||||
|
items.insert(Crystal1, Item::special(Crystal1, "Crystal 1"));
|
||||||
|
items.insert(Crystal2, Item::special(Crystal2, "Crystal 2"));
|
||||||
|
items.insert(Crystal3, Item::special(Crystal3, "Crystal 3"));
|
||||||
|
items.insert(Crystal4, Item::special(Crystal4, "Crystal 4"));
|
||||||
|
items.insert(Crystal5, Item::special(Crystal5, "Crystal 5"));
|
||||||
|
items.insert(Crystal6, Item::special(Crystal6, "Crystal 6"));
|
||||||
|
items.insert(Crystal7, Item::special(Crystal7, "Crystal 7"));
|
||||||
|
items.insert(DesertBoss, Item::special(DesertBoss, "Desert Boss"));
|
||||||
|
items.insert(EasternBoss, Item::special(EasternBoss, "Eastern Boss"));
|
||||||
|
items.insert(Smith, Item::special(Smith, "Frog Smith"));
|
||||||
|
items.insert(Ganon, Item::special(Ganon, "Ganon"));
|
||||||
|
items.insert(GTArmosBoss, Item::special(GTArmosBoss, "GT Armos Boss"));
|
||||||
|
items.insert(GTLanmolasBoss, Item::special(GTLanmolasBoss, "GT Lanmolas Boss"));
|
||||||
|
items.insert(GTMoldormBoss, Item::special(GTMoldormBoss, "GT Moldorm Boss"));
|
||||||
|
items.insert(HeraBoss, Item::special(HeraBoss, "Hera Boss"));
|
||||||
|
items.insert(IceBoss, Item::special(IceBoss, "Ice Boss"));
|
||||||
|
items.insert(IceBlock, Item::special(IceBlock, "Ice Palace Block"));
|
||||||
|
items.insert(L1Shield, Item::progressive(L1Shield, "L1 Shield"));
|
||||||
|
items.insert(L1Sword, Item::progressive(L1Sword, "L1 Sword"));
|
||||||
|
items.insert(L2Shield, Item::progressive(L2Shield, "L2 Shield"));
|
||||||
|
items.insert(L2Sword, Item::progressive(L2Sword, "L2 Sword"));
|
||||||
|
items.insert(L3Shield, Item::progressive(L3Shield, "L3 Shield"));
|
||||||
|
items.insert(L3Sword, Item::progressive(L3Sword, "L3 Sword"));
|
||||||
|
items.insert(L4Sword, Item::progressive(L4Sword, "L4 Sword"));
|
||||||
|
items.insert(MireBoss, Item::special(MireBoss, "Mire Boss"));
|
||||||
|
items.insert(MiseryMireToken, Item::special(MiseryMireToken, "Misery Mire Entrance Token"));
|
||||||
|
items.insert(MireSwitch, Item::special(MireSwitch, "Misery Mire Switch"));
|
||||||
|
items.insert(PodBoss, Item::special(PodBoss, "PoD Boss"));
|
||||||
|
items.insert(PurpleChest, Item::special(PurpleChest, "Purple Chest"));
|
||||||
|
items.insert(SkullBoss, Item::special(SkullBoss, "Skull Boss"));
|
||||||
|
items.insert(ThievesBoss, Item::special(ThievesBoss, "Thieves Boss"));
|
||||||
|
items.insert(TurtleBoss, Item::special(TurtleBoss, "Turtle Boss"));
|
||||||
|
items.insert(ProgressiveMagic, Item::special(ProgressiveMagic, "Progressive Magic"));
|
||||||
|
|
||||||
|
items
|
||||||
|
};
|
||||||
|
}
|
3
enemize/src/graph/mod.rs
Normal file
3
enemize/src/graph/mod.rs
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
pub mod dungeons;
|
||||||
|
pub mod item;
|
||||||
|
pub mod requirement;
|
16
enemize/src/graph/requirement.rs
Normal file
16
enemize/src/graph/requirement.rs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
use std::collections::HashSet;
|
||||||
|
|
||||||
|
use super::item::Item;
|
||||||
|
|
||||||
|
pub struct Requirement(HashSet<Item>);
|
||||||
|
|
||||||
|
impl Requirement {
|
||||||
|
pub fn new(items: &[Item]) -> Requirement {
|
||||||
|
Requirement(HashSet::from_iter(items.into_iter().map(|i| *i)))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_met(&self, items: &[Item]) -> bool {
|
||||||
|
let items = HashSet::from_iter(items.into_iter().map(|i| *i));
|
||||||
|
self.0.is_subset(&items)
|
||||||
|
}
|
||||||
|
}
|
|
@ -10,6 +10,7 @@ use crate::rom::RomData;
|
||||||
pub mod asar;
|
pub mod asar;
|
||||||
pub mod bosses;
|
pub mod bosses;
|
||||||
pub mod constants;
|
pub mod constants;
|
||||||
|
pub mod graph;
|
||||||
pub mod option_flags;
|
pub mod option_flags;
|
||||||
pub mod randomize;
|
pub mod randomize;
|
||||||
pub mod rom;
|
pub mod rom;
|
||||||
|
|
Loading…
Reference in a new issue