572 lines
19 KiB
Rust
572 lines
19 KiB
Rust
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use std::collections::HashMap;
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use std::fmt;
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use std::marker::PhantomData;
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use std::path::PathBuf;
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use crate::bosses::BossType;
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use crate::InvalidEnumError;
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#[derive(Debug, Default)]
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pub struct ManualBosses {
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pub eastern_palace: String,
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pub desert_palace: String,
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pub tower_of_hera: String,
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pub agahnims_tower: String,
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pub palace_of_darkness: String,
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pub swamp_palace: String,
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pub skull_woods: String,
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pub thieves_town: String,
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pub ice_palace: String,
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pub misery_mire: String,
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pub turtle_rock: String,
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pub ganons_tower1: String,
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pub ganons_tower2: String,
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pub ganons_tower3: String,
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pub ganons_tower4: String,
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pub ganon: String,
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}
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#[derive(Debug)]
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pub enum RandomizeEnemiesType {
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Basic,
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Normal,
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Hard,
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Chaos,
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Insanity,
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}
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impl TryFrom<u8> for RandomizeEnemiesType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Basic),
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1 => Ok(Self::Normal),
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2 => Ok(Self::Hard),
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3 => Ok(Self::Chaos),
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4 => Ok(Self::Insanity),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub enum RandomizeEnemyHpType {
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Easy,
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Medium,
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Hard,
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Patty
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}
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impl TryFrom<u8> for RandomizeEnemyHpType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Easy),
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1 => Ok(Self::Medium),
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2 => Ok(Self::Hard),
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3 => Ok(Self::Patty),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub enum RandomizeBossesType {
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Basic,
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Normal,
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Chaos
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}
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impl TryFrom<u8> for RandomizeBossesType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Basic),
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1 => Ok(Self::Normal),
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2 => Ok(Self::Chaos),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub enum SwordType {
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Normal
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}
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impl TryFrom<u8> for SwordType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Normal),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub enum ShieldType {
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Normal
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}
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impl TryFrom<u8> for ShieldType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Normal),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub enum AbsorbableType {
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Heart,
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GreenRupee,
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BlueRupee,
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RedRupee,
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Bomb1,
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Bomb4,
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Bomb8,
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SmallMagic,
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FullMagic,
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Arrow5,
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Arrow10,
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Fairy,
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Key,
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BigKey,
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}
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impl TryFrom<u8> for AbsorbableType {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Heart),
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1 => Ok(Self::GreenRupee),
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2 => Ok(Self::BlueRupee),
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3 => Ok(Self::Bomb1),
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4 => Ok(Self::Bomb4),
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5 => Ok(Self::Bomb8),
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6 => Ok(Self::SmallMagic),
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7 => Ok(Self::FullMagic),
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8 => Ok(Self::Arrow5),
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9 => Ok(Self::Arrow10),
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10 => Ok(Self::Fairy),
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11 => Ok(Self::Key),
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12 => Ok(Self::BigKey),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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impl fmt::Display for AbsorbableType {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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use AbsorbableType::*;
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let description = match self {
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Heart => "Heart",
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GreenRupee => "Green Rupee",
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BlueRupee => "Blue Rupee",
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RedRupee => "Red Rupee",
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Bomb1 => "Bomb (1)",
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Bomb4 => "Bomb (4)",
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Bomb8 => "Bomb (8)",
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SmallMagic => "Small Magic",
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FullMagic => "Full Magic",
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Arrow5 => "Arrow (5)",
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Arrow10 => "Arrow (10)",
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Fairy => "Fairy",
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Key => "Key",
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BigKey => "Big Key",
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};
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write!(f, "{}", description)
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}
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}
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#[derive(Debug)]
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pub enum HeartBeepSpeed {
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Normal,
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Half,
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Quarter,
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Off,
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}
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impl Default for HeartBeepSpeed {
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fn default() -> Self {
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HeartBeepSpeed::Normal
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}
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}
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impl TryFrom<u8> for HeartBeepSpeed {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Normal),
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1 => Ok(Self::Half),
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2 => Ok(Self::Quarter),
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3 => Ok(Self::Off),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub enum BeeLevel {
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Level1,
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Level2,
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Level3,
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Level4,
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}
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impl fmt::Display for BeeLevel {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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use BeeLevel::*;
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let description = match self {
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Level1 => "Bees??",
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Level2 => "Bees!",
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Level3 => "Beeeeees!?",
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Level4 => "Beeeeeeeeeeeeeeeeeeeees",
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};
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write!(f, "{}", description)
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}
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}
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impl TryFrom<u8> for BeeLevel {
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type Error = InvalidEnumError<Self>;
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fn try_from(byte: u8) -> Result<Self, Self::Error> {
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match byte {
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0 => Ok(Self::Level1),
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1 => Ok(Self::Level2),
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2 => Ok(Self::Level3),
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3 => Ok(Self::Level4),
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_ => Err(InvalidEnumError(PhantomData))
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}
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}
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}
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#[derive(Debug)]
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pub struct OptionFlags {
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pub randomize_enemies: bool,
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pub randomize_enemies_type: RandomizeEnemiesType,
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pub randomize_bush_enemy_chance: bool,
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pub randomize_enemy_health_range: bool,
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pub randomize_enemy_health_type: RandomizeEnemyHpType,
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pub randomize_enemy_damage: bool,
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pub allow_enemy_zero_damage: bool,
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pub shuffle_enemy_damage_groups: bool,
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pub enemy_damage_chaos_mode: bool,
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pub easy_mode_escape: bool,
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pub enemies_absorbable: bool,
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pub absorbable_spawn_rate: u8,
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pub absorbable_types: HashMap<AbsorbableType, bool>,
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pub boss_madness: bool,
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pub randomize_bosses: bool,
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pub randomize_bosses_type: RandomizeBossesType,
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pub randomize_boss_health: bool,
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pub randomize_boss_health_min_amount: u8,
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pub randomize_boss_health_max_amount: u8,
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pub randomize_boss_damage: bool,
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pub randomize_boss_damage_min_amount: u8,
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pub randomize_boss_damage_max_amount: u8,
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pub randomize_boss_behavior: bool,
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pub randomize_dungeon_palettes: bool,
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pub set_blackout_mode: bool,
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pub randomize_overworld_palettes: bool,
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pub randomize_sprite_palettes: bool,
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pub set_advanced_sprite_palettes: bool,
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pub puke_mode: bool,
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pub negative_mode: bool,
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pub grayscale_mode: bool,
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pub generate_spoilers: bool,
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pub randomize_link_sprite_palette: bool,
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pub randomize_pots: bool,
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pub shuffle_music: bool,
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pub bootleg_magic: bool,
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pub debug_mode: bool,
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pub custom_bosses: bool,
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pub heart_beep_speed: HeartBeepSpeed,
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pub alternate_gfx: bool,
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pub shield_graphics: PathBuf,
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pub sword_graphics: PathBuf,
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pub bee_mizer: bool,
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pub bees_level: BeeLevel,
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pub debug_force_enemy: bool,
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pub debug_force_enemy_id: u8,
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pub debug_force_boss: bool,
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pub debug_force_boss_id: BossType,
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pub debug_open_shutter_doors: bool,
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pub debug_force_enemy_damage_zero: bool,
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pub debug_show_room_id_in_rupee_counter: bool,
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pub o_h_k_o: bool,
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pub randomize_tile_trap_pattern: bool,
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pub randomize_tile_trap_floor_tile: bool,
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pub allow_killable_thief: bool,
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pub randomize_sprite_on_hit: bool,
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pub hero_mode: bool,
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pub increase_brightness: bool,
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pub mute_music_enable_msu_1: bool,
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pub agahnim_bounce_balls: bool,
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pub use_manual_bosses: bool,
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pub manual_bosses: ManualBosses,
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}
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impl OptionFlags {
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pub fn try_from_bytes(bytes: &[u8]) -> anyhow::Result<Self> {
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let mut absorbable_types = HashMap::new();
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absorbable_types.insert(AbsorbableType::Heart, bytes[10] != 0);
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absorbable_types.insert(AbsorbableType::GreenRupee, bytes[11] != 0);
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absorbable_types.insert(AbsorbableType::BlueRupee, bytes[12] != 0);
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absorbable_types.insert(AbsorbableType::Bomb1, bytes[13] != 0);
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absorbable_types.insert(AbsorbableType::Bomb4, bytes[14] != 0);
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absorbable_types.insert(AbsorbableType::Bomb8, bytes[15] != 0);
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absorbable_types.insert(AbsorbableType::SmallMagic, bytes[16] != 0);
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absorbable_types.insert(AbsorbableType::FullMagic, bytes[17] != 0);
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absorbable_types.insert(AbsorbableType::Arrow5, bytes[18] != 0);
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absorbable_types.insert(AbsorbableType::Arrow10, bytes[19] != 0);
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absorbable_types.insert(AbsorbableType::Fairy, bytes[20] != 0);
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absorbable_types.insert(AbsorbableType::Key, bytes[21] != 0);
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absorbable_types.insert(AbsorbableType::BigKey, bytes[22] != 0);
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Ok(OptionFlags {
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randomize_enemies: bytes[0] != 0,
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randomize_enemies_type: bytes[1].try_into()?,
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randomize_bush_enemy_chance: bytes[2] != 0,
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randomize_enemy_health_range: bytes[3] != 0,
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randomize_enemy_health_type: bytes[4].try_into()?,
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randomize_enemy_damage: bytes[5] != 0,
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allow_enemy_zero_damage: bytes[6] != 0,
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easy_mode_escape: bytes[7] != 0,
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enemies_absorbable: bytes[8] != 0,
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absorbable_spawn_rate: bytes[9],
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absorbable_types,
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boss_madness: bytes[23] != 0,
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randomize_bosses: bytes[24] != 0,
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randomize_bosses_type: bytes[25].try_into()?,
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randomize_boss_health: bytes[26] != 0,
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randomize_boss_health_min_amount: bytes[27],
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randomize_boss_health_max_amount: bytes[28],
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randomize_boss_damage: bytes[29] != 0,
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randomize_boss_damage_min_amount: bytes[30],
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randomize_boss_damage_max_amount: bytes[31],
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randomize_boss_behavior: bytes[32] != 0,
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randomize_dungeon_palettes: bytes[33] != 0,
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set_blackout_mode: bytes[34] != 0,
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randomize_overworld_palettes: bytes[35] != 0,
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randomize_sprite_palettes: bytes[36] != 0,
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set_advanced_sprite_palettes: bytes[37] != 0,
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puke_mode: bytes[38] != 0,
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negative_mode: bytes[39] != 0,
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grayscale_mode: bytes[40] != 0,
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generate_spoilers: bytes[41] != 0,
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randomize_link_sprite_palette: bytes[42] != 0,
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randomize_pots: bytes[43] != 0,
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shuffle_music: bytes[44] != 0,
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bootleg_magic: bytes[45] != 0,
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debug_mode: bytes[46] != 0,
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custom_bosses: bytes[47] != 0,
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heart_beep_speed: bytes[48].try_into()?,
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alternate_gfx: bytes[49] != 0,
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// Skip byte 50 (shield_graphics)
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shuffle_enemy_damage_groups: bytes[51] != 0,
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enemy_damage_chaos_mode: bytes[52] != 0,
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// Skip byte 53 (sword_graphics)
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bee_mizer: bytes[54] != 0,
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bees_level: bytes[55].try_into()?,
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debug_force_enemy: bytes[56] != 0,
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debug_force_enemy_id: bytes[57],
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debug_force_boss: bytes[58] != 0,
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debug_force_boss_id: bytes[59].try_into()?,
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debug_open_shutter_doors: bytes[60] != 0,
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debug_force_enemy_damage_zero: bytes[61] != 0,
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debug_show_room_id_in_rupee_counter: bytes[62] != 0,
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o_h_k_o: bytes[63] != 0,
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randomize_tile_trap_pattern: bytes[64] != 0,
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randomize_tile_trap_floor_tile: bytes[65] != 0,
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allow_killable_thief: bytes[66] != 0,
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randomize_sprite_on_hit: bytes[67] != 0,
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hero_mode: bytes[68] != 0,
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increase_brightness: bytes[69] != 0,
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mute_music_enable_msu_1: bytes[70] != 0,
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agahnim_bounce_balls: bytes[71] != 0,
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..Default::default()
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})
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}
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pub fn into_bytes(self) -> Vec<u8> {
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let mut bytes = Vec::with_capacity(crate::rom::ENEMIZER_INFO_FLAGS_LENGTH);
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bytes.push(self.randomize_enemies as u8);
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bytes.push(self.randomize_enemies_type as u8);
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bytes.push(self.randomize_bush_enemy_chance as u8);
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bytes.push(self.randomize_enemy_health_range as u8);
|
||
|
bytes.push(self.randomize_enemy_health_type as u8);
|
||
|
bytes.push(self.randomize_enemy_damage as u8);
|
||
|
bytes.push(self.allow_enemy_zero_damage as u8);
|
||
|
bytes.push(self.easy_mode_escape as u8);
|
||
|
bytes.push(self.enemies_absorbable as u8);
|
||
|
bytes.push(self.absorbable_spawn_rate);
|
||
|
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Heart).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::GreenRupee).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::BlueRupee).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::RedRupee).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Bomb1).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Bomb4).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Bomb8).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::SmallMagic).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::FullMagic).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Arrow5).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Arrow10).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Fairy).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::Key).copied().unwrap_or(false) as u8);
|
||
|
bytes.push(self.absorbable_types.get(&AbsorbableType::BigKey).copied().unwrap_or(false) as u8);
|
||
|
|
||
|
bytes.push(self.boss_madness as u8);
|
||
|
bytes.push(self.randomize_bosses as u8);
|
||
|
bytes.push(self.randomize_bosses_type as u8);
|
||
|
bytes.push(self.randomize_boss_health as u8);
|
||
|
bytes.push(self.randomize_boss_health_min_amount);
|
||
|
bytes.push(self.randomize_boss_health_max_amount);
|
||
|
bytes.push(self.randomize_boss_damage as u8);
|
||
|
bytes.push(self.randomize_boss_damage_min_amount);
|
||
|
bytes.push(self.randomize_boss_damage_max_amount);
|
||
|
bytes.push(self.randomize_boss_behavior as u8);
|
||
|
bytes.push(self.randomize_dungeon_palettes as u8);
|
||
|
bytes.push(self.set_blackout_mode as u8);
|
||
|
bytes.push(self.randomize_overworld_palettes as u8);
|
||
|
bytes.push(self.randomize_sprite_palettes as u8);
|
||
|
bytes.push(self.set_advanced_sprite_palettes as u8);
|
||
|
bytes.push(self.puke_mode as u8);
|
||
|
bytes.push(self.negative_mode as u8);
|
||
|
bytes.push(self.grayscale_mode as u8);
|
||
|
bytes.push(self.generate_spoilers as u8);
|
||
|
bytes.push(self.randomize_link_sprite_palette as u8);
|
||
|
bytes.push(self.randomize_pots as u8);
|
||
|
bytes.push(self.shuffle_music as u8);
|
||
|
bytes.push(self.bootleg_magic as u8);
|
||
|
bytes.push(self.debug_mode as u8);
|
||
|
bytes.push(self.custom_bosses as u8);
|
||
|
bytes.push(self.heart_beep_speed as u8);
|
||
|
bytes.push(self.alternate_gfx as u8);
|
||
|
bytes.push(0); // self.shield_graphics
|
||
|
bytes.push(self.shuffle_enemy_damage_groups as u8);
|
||
|
bytes.push(self.enemy_damage_chaos_mode as u8);
|
||
|
bytes.push(0); // self.sword_graphics
|
||
|
bytes.push(self.bee_mizer as u8);
|
||
|
bytes.push(self.bees_level as u8);
|
||
|
|
||
|
bytes.push(self.debug_force_enemy as u8);
|
||
|
bytes.push(self.debug_force_enemy_id as u8);
|
||
|
bytes.push(self.debug_force_boss as u8);
|
||
|
bytes.push(self.debug_force_boss_id as u8);
|
||
|
bytes.push(self.debug_open_shutter_doors as u8);
|
||
|
bytes.push(self.debug_force_enemy_damage_zero as u8);
|
||
|
bytes.push(self.debug_show_room_id_in_rupee_counter as u8);
|
||
|
bytes.push(self.o_h_k_o as u8);
|
||
|
bytes.push(self.randomize_tile_trap_pattern as u8);
|
||
|
bytes.push(self.randomize_tile_trap_floor_tile as u8);
|
||
|
bytes.push(self.allow_killable_thief as u8);
|
||
|
bytes.push(self.randomize_sprite_on_hit as u8);
|
||
|
bytes.push(self.hero_mode as u8);
|
||
|
bytes.push(self.increase_brightness as u8);
|
||
|
bytes.push(self.mute_music_enable_msu_1 as u8);
|
||
|
bytes.push(self.agahnim_bounce_balls as u8);
|
||
|
|
||
|
bytes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl Default for OptionFlags {
|
||
|
fn default() -> Self {
|
||
|
Self {
|
||
|
randomize_enemies: true,
|
||
|
randomize_enemies_type: RandomizeEnemiesType::Chaos,
|
||
|
randomize_bush_enemy_chance: true,
|
||
|
randomize_enemy_health_range: false,
|
||
|
randomize_enemy_health_type: RandomizeEnemyHpType::Medium,
|
||
|
randomize_enemy_damage: false,
|
||
|
allow_enemy_zero_damage: false,
|
||
|
shuffle_enemy_damage_groups: false,
|
||
|
enemy_damage_chaos_mode: false,
|
||
|
easy_mode_escape: false,
|
||
|
enemies_absorbable: false,
|
||
|
absorbable_spawn_rate: 0,
|
||
|
absorbable_types: HashMap::new(),
|
||
|
boss_madness: false,
|
||
|
randomize_bosses: true,
|
||
|
randomize_bosses_type: RandomizeBossesType::Chaos,
|
||
|
randomize_boss_health: false,
|
||
|
randomize_boss_health_min_amount: 0,
|
||
|
randomize_boss_health_max_amount: 0,
|
||
|
randomize_boss_damage: false,
|
||
|
randomize_boss_damage_min_amount: 0,
|
||
|
randomize_boss_damage_max_amount: 0,
|
||
|
randomize_boss_behavior: false,
|
||
|
randomize_dungeon_palettes: true,
|
||
|
set_blackout_mode: false,
|
||
|
randomize_overworld_palettes: true,
|
||
|
randomize_sprite_palettes: true,
|
||
|
set_advanced_sprite_palettes: false,
|
||
|
puke_mode: false,
|
||
|
negative_mode: false,
|
||
|
grayscale_mode: false,
|
||
|
generate_spoilers: true,
|
||
|
randomize_link_sprite_palette: false,
|
||
|
randomize_pots: true,
|
||
|
shuffle_music: false,
|
||
|
bootleg_magic: false,
|
||
|
debug_mode: false,
|
||
|
custom_bosses: false,
|
||
|
heart_beep_speed: HeartBeepSpeed::Half,
|
||
|
alternate_gfx: false,
|
||
|
shield_graphics: ["shield_gfx", "normal.gfx"].iter().collect(),
|
||
|
sword_graphics: ["sword_gfx", "normal.gfx"].iter().collect(),
|
||
|
bee_mizer: false,
|
||
|
bees_level: BeeLevel::Level1,
|
||
|
debug_force_enemy: false,
|
||
|
debug_force_enemy_id: 0,
|
||
|
debug_force_boss: false,
|
||
|
debug_force_boss_id: BossType::Trinexx,
|
||
|
debug_open_shutter_doors: false,
|
||
|
debug_force_enemy_damage_zero: false,
|
||
|
debug_show_room_id_in_rupee_counter: false,
|
||
|
o_h_k_o: false,
|
||
|
randomize_tile_trap_pattern: false,
|
||
|
randomize_tile_trap_floor_tile: false,
|
||
|
allow_killable_thief: false,
|
||
|
randomize_sprite_on_hit: false,
|
||
|
hero_mode: false,
|
||
|
increase_brightness: false,
|
||
|
mute_music_enable_msu_1: false,
|
||
|
agahnim_bounce_balls: false,
|
||
|
use_manual_bosses: false,
|
||
|
manual_bosses: Default::default(),
|
||
|
}
|
||
|
}
|
||
|
}
|